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Home/ Questions/Q 8592669
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Editorial Team
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Editorial Team
Asked: June 11, 20262026-06-11T23:48:21+00:00 2026-06-11T23:48:21+00:00

I’m making a few test cases and noticed I needed to check to see

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I’m making a few test cases and noticed I needed to check to see if MyObject was Equal to another MyObject.

I created my Equals methods like so:

public override bool Equals(object obj)
{
    if (ReferenceEquals(null, obj)) return false;
    if (ReferenceEquals(this, obj)) return true;
    return obj.GetType() == typeof(MyObject) && Equals((MyObject) obj);
}

public bool Equals(MyObject other)
{
    if (ReferenceEquals(null, other)) return false;
    if (ReferenceEquals(this, other)) return true;
    return Equals(other.listItems, listItems);
}

public override int GetHashCode()
{
    return (TimeBlocks != null ? TimeBlocks.GetHashCode() : 0);
}

There’s a List called listItems that is not evaluating to true. The listItem is of another object type that does have an override on the Equals method.

How does the List decide if one list is equal to another?

Should I be checking each item against the other instead?

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  1. Editorial Team
    Editorial Team
    2026-06-11T23:48:22+00:00Added an answer on June 11, 2026 at 11:48 pm

    Well, first off, the overload for Equals that takes a MyObject is treating listItems as static. If that’s the case so be it, but my guess is that was a typo and that MyObject.listItems should be other.listItems instead.

    Anyway. If listItems is a List<OtherObject>, the List class itself doesn’t override Equals, so it only uses the Object overload which compares hash codes, and for Object those hash codes are based on the object reference. So, two List variables will only be equal if they reference the same List.

    To make it work the way you want, you’ll need to loop through the list and compare items. Exactly how you do that depends on whether order matters:

    //order-specific equality; true only if equal items are in the same order
    public bool Equals(MyObject other)
    {
        if (ReferenceEquals(null, other)) return false;
        if (ReferenceEquals(this, other)) return true;
        return other.listItems.Count == listItems.Count 
           && listItems.Select((l,i)=>other.listItems[i] == l).All(b=>b);
    }
    
    //order-independent equality; true if all items in one are in the other in any order
    public bool Equals(MyObject other)
    {
        if (ReferenceEquals(null, other)) return false;
        if (ReferenceEquals(this, other)) return true;
        return other.listItems.Count == listItems.Count 
           && listItems.Select((l,i)=>other.listItems.Contains(l)).All(b=>b);
    }
    

    The first method, given two equal lists, will be linear; the second will be N^2 complexity and while you could probably improve on that it would be complicated.

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