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Editorial Team
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Editorial Team
Asked: May 18, 20262026-05-18T02:10:31+00:00 2026-05-18T02:10:31+00:00

I’m making a flash movie and I’d like to load a background image into

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I’m making a flash movie and I’d like to load a background image into my SWF and paint it to the stage using the Bitmap and BitmapData classes.

Am I approaching this properly? What code gets the image from the Loader to the BitmapData? Also, how do I get the image to show in the background?

I’ve never understood the BitmapData/Bitmap metaphor, explanations, code samples and tutorial links appreciated.

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  1. Editorial Team
    Editorial Team
    2026-05-18T02:10:32+00:00Added an answer on May 18, 2026 at 2:10 am

    The Loader class has a content property, which what you will access your loaded content through (be it an image or a swf file).

    If your loading an image, once the loading is complete you can access the Bitmap instance through the content property, but you need to cast, as content is a DisplayObject.

    e.g.

    function onImageLoader(event:Event):void{
       trace(Bitmap(myImageLoader.content));
    }
    

    Regarding BitmapData/Bitmap:

    • BitmapData is mainly contains pixel informations(how many pixels
      are there, what the color or each
      one, etc.) and allows you to
      manipulate them. That is all
      BitmapData does, however, it cannot
      be displayed, as it is not a
      DisplayObject
    • Bitmap on the other hand is a DisplayObject, therefore it can be
      added to the display list, etc.
      All Bitmap instances contain a BitmapData instance, accessable
      through the bitmapData property.

    In short, you use a Bitmap instance to add an image to the display list, and you use it’s bitmapData property to access and manipulate it’s pixels.

    Back to the loader, you can either add the Loader instance to the display list or
    add the loader contents.

    Here a quick example of what I mean by using a Bitmap, and the BitmapData:

    //this would be your image Loader's complete handler
    function imageLoaded(event:Event):void{
       var bitmap:Bitmap = Bitmap(imageLoader.content);
       var data:BitmapData = bitmap.bitmapData;
       trace("first pixel's colour is " + data.getPixel(0,0).toString(16));
    }
    

    HTH

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