Sign Up

Sign Up to our social questions and Answers Engine to ask questions, answer people’s questions, and connect with other people.

Have an account? Sign In

Have an account? Sign In Now

Sign In

Login to our social questions & Answers Engine to ask questions answer people’s questions & connect with other people.

Sign Up Here

Forgot Password?

Don't have account, Sign Up Here

Forgot Password

Lost your password? Please enter your email address. You will receive a link and will create a new password via email.

Have an account? Sign In Now

You must login to ask a question.

Forgot Password?

Need An Account, Sign Up Here

Please briefly explain why you feel this question should be reported.

Please briefly explain why you feel this answer should be reported.

Please briefly explain why you feel this user should be reported.

Sign InSign Up

The Archive Base

The Archive Base Logo The Archive Base Logo

The Archive Base Navigation

  • Home
  • SEARCH
  • About Us
  • Blog
  • Contact Us
Search
Ask A Question

Mobile menu

Close
Ask a Question
  • Home
  • Add group
  • Groups page
  • Feed
  • User Profile
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Buy Points
  • Users
  • Help
  • Buy Theme
  • SEARCH
Home/ Questions/Q 7035765
In Process

The Archive Base Latest Questions

Editorial Team
  • 0
Editorial Team
Asked: May 28, 20262026-05-28T01:20:36+00:00 2026-05-28T01:20:36+00:00

I’m making a flash tower defense game. I have a clip called towers. In

  • 0

I’m making a flash tower defense game. I have a clip called “towers”. In that clip, you can find all of the tower types (fire, poison, ice, etc). I basically do gotoAndStop("tower type here") to select the right tower. All these “tower types” also are clips, and in those clips you can find evolutions of this tower type (each time you “upgrade” your tower, its look changes… this is an evolution). Each evolution is a clip, in that clip there is a sound (the one that I must play when the tower shoots an enemy). I do gotoAndPlay("shoot").

The problem is, we can hear towers even though there is a stop() and there shouldn’t be any sound. There’s something I noticed. If I remove the sound of every tower type’s first evolution, everything works fine, I put some towers on the map, upgrade them to their second evolution and I can hear a sound when they shoot. I noticed something else: I don’t have to remove the sound of the first tower in the clip “towers”, same thing with the last tower, they work fine. And it really is because they are first and last. For example: fire is my first tower, ice is the second tower. Fire is working fine, ice is not. If I swap them, then ice is working fine and fire is not working. Only the first tower and the last tower are working.

It makes me believe that my clip hierarchy is too complicated to contain sounds, too complicated for flash. Also, I’m mixing graphics and sounds in a same clip, should I create a clip that contains only sounds?

This leaves me with a wtf face. I seriously don’t understand what’s going on. If this is not clear, just ask for more details. Thank you.

  • 1 1 Answer
  • 0 Views
  • 0 Followers
  • 0
Share
  • Facebook
  • Report

Leave an answer
Cancel reply

You must login to add an answer.

Forgot Password?

Need An Account, Sign Up Here

1 Answer

  • Voted
  • Oldest
  • Recent
  • Random
  1. Editorial Team
    Editorial Team
    2026-05-28T01:20:36+00:00Added an answer on May 28, 2026 at 1:20 am

    from what you said, i presume, you are drag and droping sounds directly into MovieClips. That is not good idea, it must be pain to manage.

    Instead i recommend one of these options:
    1) When tower is build, or clicked, or fires or whatever call playSound function, which plays appropriate sound file:

    function playSound():void {
      var mySound:Sound = new Sound();
      mySound.load(new URLRequest("towerFireSound.mp3"));
      mySound.play();
    }
    

    2) If you do not want to use external file, you can import sound to Library, and check “Export for actionscript” in properties of that sound. Than just play it like this

    function playSound():void {
        var mySound:Sound = new TowerFireSound(); 
        mySound.play();
    }
    
    • 0
    • Reply
    • Share
      Share
      • Share on Facebook
      • Share on Twitter
      • Share on LinkedIn
      • Share on WhatsApp
      • Report

Sidebar

Related Questions

I have a string like this: La Torre Eiffel paragonata all’Everest What PHP function
I have a jquery bug and I've been looking for hours now, I can't
I have a French site that I want to parse, but am running into
I'm parsing an RSS feed that has an ’ in it. SimpleXML turns this
I have a text area in my form which accepts all possible characters from
I have a .ini file as follows: [playlist] numberofentries=2 File1=http://87.230.82.17:80 Title1=(#1 - 365/1400) Example
link Im having trouble converting the html entites into html characters, (&# 8217;) i
That's pretty much it. I'm using Nokogiri to scrape a web page what has
I have just tried to save a simple *.rtf file with some websites and
this is what i have right now Drawing an RSS feed into the php,

Explore

  • Home
  • Add group
  • Groups page
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Users
  • Help
  • SEARCH

Footer

© 2021 The Archive Base. All Rights Reserved
With Love by The Archive Base

Insert/edit link

Enter the destination URL

Or link to existing content

    No search term specified. Showing recent items. Search or use up and down arrow keys to select an item.