Sign Up

Sign Up to our social questions and Answers Engine to ask questions, answer people’s questions, and connect with other people.

Have an account? Sign In

Have an account? Sign In Now

Sign In

Login to our social questions & Answers Engine to ask questions answer people’s questions & connect with other people.

Sign Up Here

Forgot Password?

Don't have account, Sign Up Here

Forgot Password

Lost your password? Please enter your email address. You will receive a link and will create a new password via email.

Have an account? Sign In Now

You must login to ask a question.

Forgot Password?

Need An Account, Sign Up Here

Please briefly explain why you feel this question should be reported.

Please briefly explain why you feel this answer should be reported.

Please briefly explain why you feel this user should be reported.

Sign InSign Up

The Archive Base

The Archive Base Logo The Archive Base Logo

The Archive Base Navigation

  • SEARCH
  • Home
  • About Us
  • Blog
  • Contact Us
Search
Ask A Question

Mobile menu

Close
Ask a Question
  • Home
  • Add group
  • Groups page
  • Feed
  • User Profile
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Buy Points
  • Users
  • Help
  • Buy Theme
  • SEARCH
Home/ Questions/Q 6928087
In Process

The Archive Base Latest Questions

Editorial Team
  • 0
Editorial Team
Asked: May 27, 20262026-05-27T11:08:18+00:00 2026-05-27T11:08:18+00:00

I’m making a game for my final project in an XNA class I’m taking,

  • 0

I’m making a game for my final project in an XNA class I’m taking, it’s going to be a FPS. In order to generate enemies, I figured that I could write a class that imports a model and defines the random size and placement of the “Enemy”, as well as his movements and actions. I would then call that class from my Game.cs file. However, I’m having some difficulty with this.

My main issue is that I’m not sure where/how to call the Enemy (which is a snowman) in the Game file.

Here’s what I have for the Snowmen.cs (enemy) class

public class Snowmen : Microsoft.Xna.Framework.Game
{
    private Camera  cam = new Camera();

    Model snowMan;
    Matrix[] snowManMatrix;

    protected override void LoadContent()
    {
        snowMan = Content.Load<Model>( "Models\\snowman" );
        snowManMatrix = new Matrix[ snowMan.Bones.Count ];
        snowMan.CopyAbsoluteBoneTransformsTo( snowManMatrix );
    }

    public void DrawSnowMan(Model model, GameTime gameTime) 
    {
        foreach (ModelMesh mesh in model.Meshes) 
        {
            Matrix world, scale, translation;

            scale = Matrix.CreateScale(0.02f, 0.02f, 0.02f);
            translation = Matrix.CreateScale(0.0f, 0.7f, -4.0f);

            world = scale * translation;

         foreach (BasicEffect effect in mesh.Effects)
         {
            effect.World = snowManMatrix[mesh.ParentBone.Index] * world;

            effect.View = cam.viewMatrix;
            effect.Projection = cam.projectionMatrix;
            effect.EnableDefaultLighting();
         }

           mesh.Draw();
         }
    }

    protected override void Draw(GameTime gameTime)
    {
        DrawSnowMan( snowMan, gameTime ); 
        base.Draw(gameTime);
    }
}

As of right now, My Game1.cs file is a functional skybox and also contains LoadContent() and Draw() methods. Is the enemy class completely unnecessary?

  • 1 1 Answer
  • 0 Views
  • 0 Followers
  • 0
Share
  • Facebook
  • Report

Leave an answer
Cancel reply

You must login to add an answer.

Forgot Password?

Need An Account, Sign Up Here

1 Answer

  • Voted
  • Oldest
  • Recent
  • Random
  1. Editorial Team
    Editorial Team
    2026-05-27T11:08:19+00:00Added an answer on May 27, 2026 at 11:08 am

    If you only have snowmen than this is fine. When you add other enemies, or similar objects then adding a Parent class such as Enemy is useful both structurally, and it allows you to centralize your code and reduce/eliminate duplicate code.

    • 0
    • Reply
    • Share
      Share
      • Share on Facebook
      • Share on Twitter
      • Share on LinkedIn
      • Share on WhatsApp
      • Report

Sidebar

Related Questions

I am doing a simple coin flipping experiment for class that involves flipping a
I'm parsing an RSS feed that has an &#8217; in it. SimpleXML turns this
link Im having trouble converting the html entites into html characters, (&# 8217;) i
That's pretty much it. I'm using Nokogiri to scrape a web page what has
I have a string like this: La Torre Eiffel paragonata all&#8217;Everest What PHP function
I've got a string that has curly quotes in it. I'd like to replace
I have a French site that I want to parse, but am running into
I need a function that will clean a strings' special characters. I do NOT
I'm trying to create an if statement in PHP that prevents a single post
I'm making a simple page using Google Maps API 3. My first. One marker

Explore

  • Home
  • Add group
  • Groups page
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Users
  • Help
  • SEARCH

Footer

© 2021 The Archive Base. All Rights Reserved
With Love by The Archive Base

Insert/edit link

Enter the destination URL

Or link to existing content

    No search term specified. Showing recent items. Search or use up and down arrow keys to select an item.