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Home/ Questions/Q 3753976
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Editorial Team
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Editorial Team
Asked: May 19, 20262026-05-19T09:28:28+00:00 2026-05-19T09:28:28+00:00

I’m making a game in AS3. When I add an enemy to the game

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I’m making a game in AS3. When I add an enemy to the game screen, later on I have to remove it when it dies. But I keep getting this:

[Fault] exception, information=ArgumentError: Error #2025: The supplied DisplayObject must be a child of the caller.

But I clearly add the enemy to the gamescreen. Could this be from passing the enemy through a bunch of functions or something?

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  1. Editorial Team
    Editorial Team
    2026-05-19T09:28:29+00:00Added an answer on May 19, 2026 at 9:28 am

    When dealing with the timeline, it’s difficult sometimes to keep track of an object’s scope , in which case you can always call the method from the object’s parent property.

         child.parent.removeChild( child );
    

    if you’re coding in FlashDevelop & for some reason , don’t wish to or can’t keep track of the parent , you could implement a couple of methods to add and remove your object from the display list, practically delegating adding & removing to the object…

    in your object class , you could do the following…

        private var container:DisplayObjectContainer;
    
        public function addToDisplayList( container:DisplayObjectContainer ):void
        {
             this.container = container;
             container.addChild( this );
         }
    
        public function remove():void
        {
             if( container != null )
                 container.removeChild( this );
         }
    

    Then you can simply do this:

       var child:MovieClip = new MyObject();
       child.addToDisplayList( whatever );
    
       //later...
       child.remove();
    
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