I’m making a game in cocos2d that uses “old-school” style graphics, and I don’t want the sprites to be antialiased in any way. I can use [[sprite texture] setAliasTexParameters] to disable the antialiasing, but I need to do that for every sprite, and it clutters the code. Is there any way to do it globally by default?
I’m making a game in cocos2d that uses old-school style graphics, and I don’t
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CCTexture2Dcode tosetAliasTexParametersby default, but that will mean updates to cocos2d will be a headache really fast.What I done when I needed this, I wrote a function to create the textures for me and it called
setAliasTexParameterson each.