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Home/ Questions/Q 7554455
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Editorial Team
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Editorial Team
Asked: May 30, 20262026-05-30T11:20:29+00:00 2026-05-30T11:20:29+00:00

I’m making a game in java, and I’m stuck with a design problem. My

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I’m making a game in java, and I’m stuck with a design problem.
My resources (images, animations, sounds) are stored in a few HashMaps, one for each type of resource. These (static) hashmaps are located in a static class called “Res”. When an entity needs a resource, it accesses one of the hashmaps of the global class, and if the resource doesn’t exist, it is automatically loaded.

    static Map<String, Sprite> sprites = new HashMap<>();
static Map<String, BufferedImage> images = new HashMap<>();
static Map<String, Clip> sounds = new HashMap<>();
static Map<String, Font> fonts = new HashMap<>();

My question is: Is this design good enough? I’ve read that static functions are bad practice, but do I have to pass an instance of the class “Res” everytime then? Or are there other alternatives? And also, is this resource management system good practice?
Thanks in advance!

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  1. Editorial Team
    Editorial Team
    2026-05-30T11:20:30+00:00Added an answer on May 30, 2026 at 11:20 am

    Use Singleton to maintain all of the resources instead of these static functions.

    public class ResourceSingleton {
        private Map<String, Sprite> sprites = new HashMap<>();
        private Map<String, BufferedImage> images = new HashMap<>();
        private <String, Clip> sounds = new HashMap<>();
        private <String, Font> fonts = new HashMap<>();     
    
        public Map getSprites()
        {return sprites;}
    
        public void setSprites(Map<String,Sprite> sprites)
        { this.sprites = sprites; } 
    
        //generate other getter setter
    
        // Private constructor prevents instantiation from other classes
        private ResourceSingleton() { }
    
    
        private static class SingletonHolder { 
                public static final Singleton instance = new Singleton();
                //populate your resource here.
        }
    
        public static ResourceSingleton getInstance() {
                return SingletonHolder.instance;
        }
    

    }

    To use the resource you can just call

    ResourceSingleton res = ResourceSingleton.getInstance();
    Sprite firstSprite = res.getSprites().get("firstSprite");
    
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