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Home/ Questions/Q 952303
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Editorial Team
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Editorial Team
Asked: May 15, 20262026-05-15T23:52:20+00:00 2026-05-15T23:52:20+00:00

I’m making a game on iPhone using cocos2d, and I have a question. In

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I’m making a game on iPhone using cocos2d, and I have a question.
In my init method I’m doing this :

[self schedule:@selector(newMonster:) interval:1];   

It create a new monster every second.
But I’d like that the interval change over time. For example :

  • The 10 first seconds of the game: a new monster appears every 1 second.
  • Then for 10 seconds: a new monster appears every 0.8 second.
  • And after every 0.5 second…

How can I do that?

Thanks !

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  1. Editorial Team
    Editorial Team
    2026-05-15T23:52:21+00:00Added an answer on May 15, 2026 at 11:52 pm

    You may try this- (I have copied some code from @bddckr)

    Initial time:

    self.monsterSpawnStartDate = [NSDate date];
    self.lastTimeScheduledBefore = 0;//new var
    

    Scheduled Method to create monster

    - (void)scheduledMethod {
        NSTimeInterval seconds = [[NSDate date] timeIntervalSinceDate:monsterSpawnStartDate];
    
        [self newMonster]; // Let a new monster spawn
        if (seconds >= 20.0  && lastTimeScheduledBefore == 10){
          [self unschedule:@(scheduledMethod)];
          [self unschedule:@(scheduledMethod) interval:0.5];
          lastTimeScheduledBefore = 20;
        }
        else if (seconds >= 10.0 && lastTimeScheduledBefore == 0){
          [self unschedule:@(scheduledMethod)];
          [self unschedule:@(scheduledMethod) interval:0.8]
          lastTimeScheduledBefore = 10;
        }
    }
    

    You can modify it as your need. You can use mod if it goes through a cycle.

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