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Home/ Questions/Q 8821495
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Editorial Team
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Editorial Team
Asked: June 14, 20262026-06-14T05:52:09+00:00 2026-06-14T05:52:09+00:00

I’m making a game that loads images from a spritesheet. When run on an

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I’m making a game that loads images from a spritesheet. When run on an iPhone 4 simulator or an iPad simulator, the textures load correctly from the various spritesheets. When run on an iPhone 4S or 5 or retina iPads, the scale of the spritesheet changes. Pictures will help explain this better:

The spritesheet:

texture map

Correct display:

correctly displaying sprites

Wrong scale on texture map:

enter image description here

It’s clear in the last image that the texture map is scaled 2x from first case. The coordinates used for both versions for the post in the middle are CGRectMake(5, 100, 25, 120). Am I supposed to use two texture maps for retina and normal?

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  1. Editorial Team
    Editorial Team
    2026-06-14T05:52:11+00:00Added an answer on June 14, 2026 at 5:52 am

    Retina was scaling the image up since it didn’t have the suffix “-hd”.

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