Sign Up

Sign Up to our social questions and Answers Engine to ask questions, answer people’s questions, and connect with other people.

Have an account? Sign In

Have an account? Sign In Now

Sign In

Login to our social questions & Answers Engine to ask questions answer people’s questions & connect with other people.

Sign Up Here

Forgot Password?

Don't have account, Sign Up Here

Forgot Password

Lost your password? Please enter your email address. You will receive a link and will create a new password via email.

Have an account? Sign In Now

You must login to ask a question.

Forgot Password?

Need An Account, Sign Up Here

Please briefly explain why you feel this question should be reported.

Please briefly explain why you feel this answer should be reported.

Please briefly explain why you feel this user should be reported.

Sign InSign Up

The Archive Base

The Archive Base Logo The Archive Base Logo

The Archive Base Navigation

  • Home
  • SEARCH
  • About Us
  • Blog
  • Contact Us
Search
Ask A Question

Mobile menu

Close
Ask a Question
  • Home
  • Add group
  • Groups page
  • Feed
  • User Profile
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Buy Points
  • Users
  • Help
  • Buy Theme
  • SEARCH
Home/ Questions/Q 6144259
In Process

The Archive Base Latest Questions

Editorial Team
  • 0
Editorial Team
Asked: May 23, 20262026-05-23T18:37:29+00:00 2026-05-23T18:37:29+00:00

I’m making a game where pretty much everything inherits from Entity. I also have

  • 0

I’m making a game where pretty much everything inherits from Entity. I also have an IRenderable interface for all entities that need to be rendered.

When loading the level, every entity that is IRenderable is placed in a vector of IRenderable* which is then passed to the renderer.

When I instance any Entity, I add it to a vector of Entity* .

What I’m wondering is what exactly should I do when this entity sends an ENTITY_DESTROYED message?

The problem is that I do not know if this Entity is IRenderable. I’d have to try and cast it for that and I’m not sure if casting is a good idea here.

What else could I do to avoid casting?

Thanks

Another point to note, even if I know it is IRenderable, the pointer might be different due to multiple inheritance.

  • 1 1 Answer
  • 0 Views
  • 0 Followers
  • 0
Share
  • Facebook
  • Report

Leave an answer
Cancel reply

You must login to add an answer.

Forgot Password?

Need An Account, Sign Up Here

1 Answer

  • Voted
  • Oldest
  • Recent
  • Random
  1. Editorial Team
    Editorial Team
    2026-05-23T18:37:31+00:00Added an answer on May 23, 2026 at 6:37 pm

    This article is the best discussion which I’ve found on the subject. I recommend it.

    Otherwise, this may be useful.

    class IRenderable;
    
    class Entity {
    public:
      virtual ~Entity() {}
      virtual IRenderable *getIRenderable() {return 0;}
    }
    
    class IRenderable : public Entity {
    public:
      virtual IRenderable *getIRenderable() {return this;}
    };
    

    I’d call this solution a band-aid.

    • 0
    • Reply
    • Share
      Share
      • Share on Facebook
      • Share on Twitter
      • Share on LinkedIn
      • Share on WhatsApp
      • Report

Sidebar

Related Questions

I have a string like this: La Torre Eiffel paragonata all’Everest What PHP function
I have a text area in my form which accepts all possible characters from
That's pretty much it. I'm using Nokogiri to scrape a web page what has
I have this code to decode numeric html entities to the UTF8 equivalent character.
I have a bunch of posts stored in text files formatted in yaml/textile (from
link Im having trouble converting the html entites into html characters, (&# 8217;) i
I have just tried to save a simple *.rtf file with some websites and
For some reason, after submitting a string like this Jack’s Spindle from a text
I have a jquery bug and I've been looking for hours now, I can't
this is what i have right now Drawing an RSS feed into the php,

Explore

  • Home
  • Add group
  • Groups page
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Users
  • Help
  • SEARCH

Footer

© 2021 The Archive Base. All Rights Reserved
With Love by The Archive Base

Insert/edit link

Enter the destination URL

Or link to existing content

    No search term specified. Showing recent items. Search or use up and down arrow keys to select an item.