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Editorial Team
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Editorial Team
Asked: May 26, 20262026-05-26T04:01:07+00:00 2026-05-26T04:01:07+00:00

I’m making a game which involves multiple balls using the same class, I have

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I’m making a game which involves multiple “balls” using the same class, I have everything working the way I want it to using a ArrayList but my problem is that the more of the balls I add the slower it renders them. This makes the game look like it is going slow and it will flicker, I can’t provide a video sorry, but I can provide the code I am using the draw the balls:

code:

for(int i=0;i<balls.size(); i++){
    Ball tmp = (Ball) balls.get(i);
    g2d.drawImage(tmp.getImage(), tmp.getX(),tmp.getY(),null);
}   

Could you give me examples or direction for a better way to render the balls?

Thanks.

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  1. Editorial Team
    Editorial Team
    2026-05-26T04:01:07+00:00Added an answer on May 26, 2026 at 4:01 am

    For the flickering, you’ll want to learn about double buffering. If the slowness is something aside from perception due to not double buffering, you’ll have to profile it or maybe show some more code.

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