Sign Up

Sign Up to our social questions and Answers Engine to ask questions, answer people’s questions, and connect with other people.

Have an account? Sign In

Have an account? Sign In Now

Sign In

Login to our social questions & Answers Engine to ask questions answer people’s questions & connect with other people.

Sign Up Here

Forgot Password?

Don't have account, Sign Up Here

Forgot Password

Lost your password? Please enter your email address. You will receive a link and will create a new password via email.

Have an account? Sign In Now

You must login to ask a question.

Forgot Password?

Need An Account, Sign Up Here

Please briefly explain why you feel this question should be reported.

Please briefly explain why you feel this answer should be reported.

Please briefly explain why you feel this user should be reported.

Sign InSign Up

The Archive Base

The Archive Base Logo The Archive Base Logo

The Archive Base Navigation

  • SEARCH
  • Home
  • About Us
  • Blog
  • Contact Us
Search
Ask A Question

Mobile menu

Close
Ask a Question
  • Home
  • Add group
  • Groups page
  • Feed
  • User Profile
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Buy Points
  • Users
  • Help
  • Buy Theme
  • SEARCH
Home/ Questions/Q 7625901
In Process

The Archive Base Latest Questions

Editorial Team
  • 0
Editorial Team
Asked: May 31, 20262026-05-31T05:15:12+00:00 2026-05-31T05:15:12+00:00

I’m making a game, which uses large pixel art for graphics. As I would

  • 0

I’m making a game, which uses large pixel art for graphics. As I would have to declare sprite.scale = 2; and [sprite.texture setAliasTexParameters]; for each and every sprite, I decided to make a factory method. I got it workin, but for some reason it crashes the program at some situations.

This is my factory code in .m file:

@implementation pixelSprite

+ (id) spriteFromFrame:(NSString *)frame setScale:(BOOL)scale resetAnchor:(BOOL)reset {
CCSprite *sprite = [CCSprite spriteWithSpriteFrameName:frame];
[sprite.texture setAliasTexParameters];
if (scale) {sprite.scale = 2;}
if (reset) {sprite.anchorPoint = ccp(0, 0);}
return sprite;
}
@end

And this from .h file:

@interface pixelSprite : CCSprite {}
+ (id)spriteFromFrame:(NSString*)frame setScale:(BOOL)scale resetAnchor:(BOOL)reset;
@end

I made button sprites with it like this and it works flawlessly.

CCSprite *spriteCampaign1 = [pixelSprite spriteFromFrame:@"buttonCampaign1.png" setScale:FALSE resetAnchor:FALSE];

For some reason this for example will crash the program:

CCSprite *bg3 = [pixelSprite spriteFromFrame:@"bgMenu3.png" setScale:TRUE resetAnchor:FALSE];
    //bg3.anchorPoint = ccp(0.5, 0);
    bg3.position = ccp(240, 210);
    [self addChild:bg3 z:1];

I did include the .h file in those .m files I wanted to use the sprite factory.

  • 1 1 Answer
  • 0 Views
  • 0 Followers
  • 0
Share
  • Facebook
  • Report

Leave an answer
Cancel reply

You must login to add an answer.

Forgot Password?

Need An Account, Sign Up Here

1 Answer

  • Voted
  • Oldest
  • Recent
  • Random
  1. Editorial Team
    Editorial Team
    2026-05-31T05:15:13+00:00Added an answer on May 31, 2026 at 5:15 am

    Verify that the spriteFrameCache contains an entry for your failing sprites. If it does not, your factory will return a nil sprite, and the [self addChild:bg3 z:1] will fail on an NSAssert. Returning nil (from your factory) is not a bad thing, but it is expectable behaviour. You should program defensively around it:

    CCSprite *bg3 = [pixelSprite spriteFromFrame:@"bgMenu3.png" setScale:TRUE resetAnchor:FALSE];
    if(bg3) {
        //bg3.anchorPoint = ccp(0.5, 0);
        bg3.position = ccp(240, 210);
        [self addChild:bg3 z:1];
    } else {
        CCLOGERROR(@"whatever your flavor of logging is");
    }
    
    • 0
    • Reply
    • Share
      Share
      • Share on Facebook
      • Share on Twitter
      • Share on LinkedIn
      • Share on WhatsApp
      • Report

Sidebar

Related Questions

I have a string like this: La Torre Eiffel paragonata all’Everest What PHP function
I would like to run a str_replace or preg_replace which looks for certain words
I have a text area in my form which accepts all possible characters from
link Im having trouble converting the html entites into html characters, (&# 8217;) i
I have just tried to save a simple *.rtf file with some websites and
I would like to count the length of a string with PHP. The string
I am trying to understand how to use SyndicationItem to display feed which is
I used javascript for loading a picture on my website depending on which small
I have a jquery bug and I've been looking for hours now, I can't
this is what i have right now Drawing an RSS feed into the php,

Explore

  • Home
  • Add group
  • Groups page
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Users
  • Help
  • SEARCH

Footer

© 2021 The Archive Base. All Rights Reserved
With Love by The Archive Base

Insert/edit link

Enter the destination URL

Or link to existing content

    No search term specified. Showing recent items. Search or use up and down arrow keys to select an item.