I’m making a GUI API (for games, not an OS) and would like to implement animated buttons. I’d like to be able to create timed events, but, within the class.
example:
class TextBox
{
void changeColor(int color);
void createTimedEvent(func* or something, int ticks);
void animate()
{
createTimedEvent(changeColor(red),30);
}
};
So in this example, the timer would call the class instance’s changeColor function, with argument red, after 30 ms. Is there a way to do this?
Basically, a function to call a function, which could be a function from a instancable class, wit n arguments, after a given interval has expired.
The precision of the timer is not a big deal for me.
Thanks
I believe you could make this work portably using Boost.Asio – this is primarily designed for async I/O but I see no reason why the timer code cannot be used in other contexts. See this example for how to kick off a timer which calls back your code after expiry.
The only proviso I noticed is that you have to call
ioservice::runin some thread with the ioservice instance you used here, or the callbacks will not happen.There is also a discussion of this very topic on MSDN blogs here by the author of the library.