I’m making a helloworld game with networking for multiplayer and I got my hands on an example class that uses MessageBuffer and such, so I figured I should add System.ServiceModel to my solution.
First I tried adding it via using statement, then I found out how to add references to projects and so I did, but even after that my code has red squigglies all around saying MessageBuffer are not recognized.
Then I read somewhere I could try changing target framework from client to full, but that didn’t help at all.
How do I fix this?
Try fully qualifying the name to System.ServiceModel.Channels.MessageBuffer to see if that helps or adding