Sign Up

Sign Up to our social questions and Answers Engine to ask questions, answer people’s questions, and connect with other people.

Have an account? Sign In

Have an account? Sign In Now

Sign In

Login to our social questions & Answers Engine to ask questions answer people’s questions & connect with other people.

Sign Up Here

Forgot Password?

Don't have account, Sign Up Here

Forgot Password

Lost your password? Please enter your email address. You will receive a link and will create a new password via email.

Have an account? Sign In Now

You must login to ask a question.

Forgot Password?

Need An Account, Sign Up Here

Please briefly explain why you feel this question should be reported.

Please briefly explain why you feel this answer should be reported.

Please briefly explain why you feel this user should be reported.

Sign InSign Up

The Archive Base

The Archive Base Logo The Archive Base Logo

The Archive Base Navigation

  • SEARCH
  • Home
  • About Us
  • Blog
  • Contact Us
Search
Ask A Question

Mobile menu

Close
Ask a Question
  • Home
  • Add group
  • Groups page
  • Feed
  • User Profile
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Buy Points
  • Users
  • Help
  • Buy Theme
  • SEARCH
Home/ Questions/Q 8840451
In Process

The Archive Base Latest Questions

Editorial Team
  • 0
Editorial Team
Asked: June 14, 20262026-06-14T10:28:04+00:00 2026-06-14T10:28:04+00:00

I’m making a simple game and have a Vector full of enemies in order

  • 0

I’m making a simple game and have a Vector full of enemies in order to do hit-checking on them from my “laser” object (it’s a space shmup). Every laser loops through the Vector and checks if it’s occluding the hit circle. The problem lies in when one laser destroys an enemy, the rest of the lasers try to also check the same Vector, only to go out of bounds since the enemy’s already been spliced out and it’s changed the size of the Vector.

for each (var enemy:Enemy in enemies){
                var distanceX = this.x - enemy.x;
                var distanceY = this.y - enemy.y;
                var distance = Math.sqrt( (distanceX*distanceX) + (distanceY*distanceY) );

                if (distance <= enemy.hitRadius) {
                    enemy.removeEnemy();
                    enemies.splice(enemies.indexOf(enemy),enemies.indexOf(enemy));
                }
}

How would I go about collecting the index of individual elements in the Vector to be deleted, then only deleting them when every Laser object is finished its checking?

edit: here’s my removeEnemy() function from my Enemy class, just in case:

public function removeEnemy(){
            removeEventListener(Event.ENTER_FRAME, move);
            parent.removeChild(this);
            trace("removed Enemy", enemies.indexOf(this));
        }

edit edit: I’m also getting a null reference pointer error to “parent” in my removeEnemy() function… but only sometimes. I have a feeling that if I fix one of these two problems, the other will also be fixed but I’m not sure.

  • 1 1 Answer
  • 0 Views
  • 0 Followers
  • 0
Share
  • Facebook
  • Report

Leave an answer
Cancel reply

You must login to add an answer.

Forgot Password?

Need An Account, Sign Up Here

1 Answer

  • Voted
  • Oldest
  • Recent
  • Random
  1. Editorial Team
    Editorial Team
    2026-06-14T10:28:05+00:00Added an answer on June 14, 2026 at 10:28 am

    I fixed it! The problem was actually in how I used the “splice()” method. Turns out that the second parameter isn’t the end index of where to stop splicing, it’s the number of elements to be spliced. So when I was trying to splice element 0, I wasn’t splicing anything, and when I was trying to splice element 3, I was also splicing 4 and 5. I feel like such a dunce for not reading the API right and wasting a couple hours on this. Thanks to everyone who commented– you guys helped me rule out what I thought the problem was.

    • 0
    • Reply
    • Share
      Share
      • Share on Facebook
      • Share on Twitter
      • Share on LinkedIn
      • Share on WhatsApp
      • Report

Sidebar

Related Questions

I have a string like this: La Torre Eiffel paragonata all&#8217;Everest What PHP function
I have just tried to save a simple *.rtf file with some websites and
I have a text area in my form which accepts all possible characters from
I have a view passing on information from a database: def serve_article(request, id): served_article
I'm making a simple page using Google Maps API 3. My first. One marker
I have a bunch of posts stored in text files formatted in yaml/textile (from
I have a .ini file as follows: [playlist] numberofentries=2 File1=http://87.230.82.17:80 Title1=(#1 - 365/1400) Example
link Im having trouble converting the html entites into html characters, (&# 8217;) i
For some reason, after submitting a string like this Jack’s Spindle from a text
Seemingly simple, but I cannot find anything relevant on the web. What is the

Explore

  • Home
  • Add group
  • Groups page
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Users
  • Help
  • SEARCH

Footer

© 2021 The Archive Base. All Rights Reserved
With Love by The Archive Base

Insert/edit link

Enter the destination URL

Or link to existing content

    No search term specified. Showing recent items. Search or use up and down arrow keys to select an item.