Sign Up

Sign Up to our social questions and Answers Engine to ask questions, answer people’s questions, and connect with other people.

Have an account? Sign In

Have an account? Sign In Now

Sign In

Login to our social questions & Answers Engine to ask questions answer people’s questions & connect with other people.

Sign Up Here

Forgot Password?

Don't have account, Sign Up Here

Forgot Password

Lost your password? Please enter your email address. You will receive a link and will create a new password via email.

Have an account? Sign In Now

You must login to ask a question.

Forgot Password?

Need An Account, Sign Up Here

Please briefly explain why you feel this question should be reported.

Please briefly explain why you feel this answer should be reported.

Please briefly explain why you feel this user should be reported.

Sign InSign Up

The Archive Base

The Archive Base Logo The Archive Base Logo

The Archive Base Navigation

  • SEARCH
  • Home
  • About Us
  • Blog
  • Contact Us
Search
Ask A Question

Mobile menu

Close
Ask a Question
  • Home
  • Add group
  • Groups page
  • Feed
  • User Profile
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Buy Points
  • Users
  • Help
  • Buy Theme
  • SEARCH
Home/ Questions/Q 6736011
In Process

The Archive Base Latest Questions

Editorial Team
  • 0
Editorial Team
Asked: May 26, 20262026-05-26T11:04:48+00:00 2026-05-26T11:04:48+00:00

I’m making a space navigation game. So it starts with the user on the

  • 0

I’m making a space navigation game. So it starts with the user on the spaceship and then when he press the up key the ship goes forward, the ‘map’ is always different, I have 5 variations of stars and 2 variations of planets, so they basically ‘spawn’ randomly while the user navigates. I can make the key detection, the movie clips generator code, but I don’t know how do I make the navigation code, I mean how do I make the viewport move when the user press the key, … I’ve saw a code that I didn’t understand too well that the guy basically created a giant movie clip that moves according to the key that was pressed. That won’t work in my case because I want it to generate everything randomly and when the user press the down arrow, I want it to go back, with the same ‘map’ that he was before. Please help me out guys I’m totally confused with all this viewport thing. And also, I want the game to run fast, I’m kind of new to the Action Script, and I don’t know if it gets heavy if you are rendering objects that are not being displayed, if so will a simple ‘obj.visible = false’ works? Thanks in advance.

  • 1 1 Answer
  • 0 Views
  • 0 Followers
  • 0
Share
  • Facebook
  • Report

Leave an answer
Cancel reply

You must login to add an answer.

Forgot Password?

Need An Account, Sign Up Here

1 Answer

  • Voted
  • Oldest
  • Recent
  • Random
  1. Editorial Team
    Editorial Team
    2026-05-26T11:04:48+00:00Added an answer on May 26, 2026 at 11:04 am

    What I do here is:

    Create a Map class with a property camera which is another custom class MapCamera.

    The MapCamera has five properties:

    1. _x
    2. _y
    3. map – a reference to the instance of Map owning this MapCamera
    4. offsetX
    5. offsetY

      • The offset values represent the x and y spacing from the left and top edges of the screen, which should be set to half of the stage width and height so that the camera will centre on the stage correctly.
      • The _x and _y properties are private, and have getters and setters.

    The getters are pretty basic:

    public function get x():Number{ return _x; }
    public function get y():Number{ return _y; }
    

    The setters are where the viewport will be altered, like so:

    public function set x(n:Number):void
    {
        _x = n;
        map.x = -(_x + offsetX);
    }
    
    public function set y(n:Number):void
    {
        _y = n;
        map.y = -(_y + offsetY);
    }
    

    From here, you add your children into the Map container and then can simply go:

    map.camera.x = player.x;
    map.camera.y = player.y;
    

    Which will cause the player to always be in the centre of the screen.

    • 0
    • Reply
    • Share
      Share
      • Share on Facebook
      • Share on Twitter
      • Share on LinkedIn
      • Share on WhatsApp
      • Report

Sidebar

Related Questions

link Im having trouble converting the html entites into html characters, (&# 8217;) i
I'm parsing an RSS feed that has an ’ in it. SimpleXML turns this
I need to clean up various Word 'smart' characters in user input, including but
I have a string like this: La Torre Eiffel paragonata all’Everest What PHP function
I'm making a simple page using Google Maps API 3. My first. One marker
That's pretty much it. I'm using Nokogiri to scrape a web page what has
I have just tried to save a simple *.rtf file with some websites and
I want to count how many characters a certain string has in PHP, but
I would like to count the length of a string with PHP. The string
For some reason, after submitting a string like this Jack’s Spindle from a text

Explore

  • Home
  • Add group
  • Groups page
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Users
  • Help
  • SEARCH

Footer

© 2021 The Archive Base. All Rights Reserved
With Love by The Archive Base

Insert/edit link

Enter the destination URL

Or link to existing content

    No search term specified. Showing recent items. Search or use up and down arrow keys to select an item.