I’m making a “Tapping-App” where you have to kill zombies by tapping on them. Currently i can’t make any progress because i can’t use the methods i need properly.
My App works like that:
I have a timer that spawns an image 3 times per second:
[NSTimer scheduledTimerWithTimeInterval:1.0/3
target:self
selector:@selector(Spawn)
userInfo:nil
repeats:YES];
then i have the Spawn command:
- (void) Spawn {
CGRect myImageRect = CGRectMake(0.0f, 0.0f, 320.0f, 109.0f);
UIImageView *myImage = [[UIImageView alloc] initWithFrame:myImageRect];
[myImage setImage:[UIImage imageNamed:@"myImage.png"]];
myImage.opaque = YES;
[self.view addSubview:myImage];
[myImage release]
}
I also have a “TouchesBegan” command:
- (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event {
UITouch *touch = [[event allTouches] anyObject];
CGPoint touchLocation = [touch locationInView:self.view];
}
What I want to do, is put all the spawning images into an Array; If one of the images is touched i want it to be removed from the superview.I want to know how an array works and how i can remove objects added to the array from a different function like “TouchesBegan”.
Please help me with my problem!
EDIT:
Nevermind… I searched around the internet and found some useful resources witch were almost what i needed. I finally figured out how it works and got my spawner function to work with collision and with “TouchesBegan”.
If somebody wants the code, just ask me.
DD
Use [NSMUtableArray addObject:] and [NSMutableArray removeObject:]
In your interface, something like:
In your implementation, after initializing the array, change your spawn method to include the line
and in your touch handler, after you determine which view was touched, something like
Although, after thinking about it, you may be better off just creating UIButton instances instead of UIIMageViews and writing touch handlers to determine which view was touched.