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Home/ Questions/Q 491009
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Editorial Team
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Editorial Team
Asked: May 13, 20262026-05-13T01:58:02+00:00 2026-05-13T01:58:02+00:00

I’m making a tile game in c++. Right now when the game loads all

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I’m making a tile game in c++. Right now when the game loads all the tiles place themselves based on:

tilesize -> they are squares so this is width and height

tile_count_x

tile_count_y

I have the following variables:

desktop_width

desktop_height

game_window_width

game_window_height

tile_count_x

tile_count_y

Based on these values, I’m looking for an algorithm that will set an appropriate window size given the desktop and tile_count constraints. Then within this, I want my tiles to have an offset that will border x% around the window which will basically decide the tilesize too:

Example:
If I have 10 * 3 of tiles then:

______________________________
Window Title              _[]X
------------------------------
|                            |
|    [][][][][][][][][][]    | 
|    [][][][][][][][][][]    |
|    [][][][][][][][][][]    |
|                            |
------------------------------

I’m just not sure the formula required to do this.

EDIT (from comments):

  • Tilesize changes, tilecountx and y are static
  • I want the gamewindow to be as big as it can be given the desktop resolution, but I also want its aspect ratio to respect the tilecoutx and tilecounty

I found an example of what I mean, open up Minesweeper in Windows

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  1. Editorial Team
    Editorial Team
    2026-05-13T01:58:02+00:00Added an answer on May 13, 2026 at 1:58 am

    Here is how I solved it…

            //WINDOW SIZE SETUP
    
            //choose the smaller TILE_SIZE
            if (DESKTOP_WIDTH / TILE_COUNT_X > DESKTOP_HEIGHT / TILE_COUNT_Y)
            {
                TILE_SIZE = DESKTOP_HEIGHT / TILE_COUNT_Y;
            }
            else
            {   
                TILE_SIZE = DESKTOP_WIDTH / TILE_COUNT_X;
            }
            //Set screen size and consider a 5 tile border
            SCREEN_WIDTH = TILE_SIZE * (TILE_COUNT_X + 5);
            SCREEN_HEIGHT = TILE_SIZE * (TILE_COUNT_Y + 5);
    
            //resize window until it satisfies resolution constraints
            while( SCREEN_WIDTH > (DESKTOP_WIDTH - (DESKTOP_WIDTH * 0.07)))
            {
                TILE_SIZE --;
            SCREEN_WIDTH = TILE_SIZE * (TILE_COUNT_X + 5);
            SCREEN_HEIGHT = TILE_SIZE * (TILE_COUNT_Y + 5);
            }
    
            while( SCREEN_HEIGHT > (DESKTOP_HEIGHT - (DESKTOP_HEIGHT * 0.15)))
            {
                TILE_SIZE -- ;
            SCREEN_WIDTH = TILE_SIZE * (TILE_COUNT_X + 5);
            SCREEN_HEIGHT = TILE_SIZE * (TILE_COUNT_Y + 5);
            }
    for(int i = 0; i < 8; ++i)     //Ensure resolution is multiple of 8
    {
        if (SCREEN_WIDTH % 8 != 0) //remainder means not multiple of 8
        {
            SCREEN_WIDTH += 1;
        }
    
        if (SCREEN_HEIGHT % 8 != 0)
        {
            SCREEN_HEIGHT += 1;
        }
    }
            X_OFFSET = (SCREEN_WIDTH - (TILE_SIZE * TILE_COUNT_X)) / 2;
            Y_OFFSET = (SCREEN_HEIGHT - (TILE_SIZE * TILE_COUNT_Y)) / 2;
    
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