I’m making a vector drawing application with OpenGL. Is there a way to implement a clipping mask? Ex: if I have Circle A and Circle B, I only want to see the part of circle B which intersects into Circle A’s space. Is there a way to do this that isn’t very expensif, I do not want to kill my application. Thanks
Share
Jex,
A quick google search for “clipping mask in openGL” had this as the first result.