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Home/ Questions/Q 6946647
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Editorial Team
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Editorial Team
Asked: May 27, 20262026-05-27T13:35:32+00:00 2026-05-27T13:35:32+00:00

I’m making a vector<bool> implementation. I save an unsigned int and use bitwise operations

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I’m making a vector<bool> implementation. I save an unsigned int and use bitwise operations to have a vector of true and false. My problem is this; I can access individual bits by operator[], but how do I get a reference to such a bit so I can write

Vector<bool> v(5, true);
v[3] = false;

Somewhere I heard that you shouldn’t do references/pointers to individual bits. A summary of the code, that works for retrieving bit value:

...
unsigned int arr;       // Store bits as unsigned int
unsigned int size_vec;  // The size of "bool vector"
...

bool& Vector<bool>::operator[](unsigned int i) {
 if (i>=vec_size || i<0) {
    throw out_of_range("Vector<bool>::operator[]");
 }
 int index = 1 << (i-1);
 bool n = false;
 if (index & arr) {
     n=true;
 }
 return n;
};

So, how can you return some sort of reference making it possible to change the individual bits?

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  1. Editorial Team
    Editorial Team
    2026-05-27T13:35:32+00:00Added an answer on May 27, 2026 at 1:35 pm

    You need to define a proxy object with the appropriate operator overloads so that it acts like bool& but addresses individual bits. This is what std::vector<bool> does.

    Something like this:

    struct Bit
    {
    public:
        typedef unsigned char byte;
    
        Bit(byte& _byte, byte _bit)
        : m_byte(_byte), m_mask(1u << _bit)
        {}
    
        operator bool() const
        {
            return m_byte & m_mask;
        }
    
        Bit& operator=(bool x)
        {
            m_byte = x ? m_byte | m_mask : m_byte & ~m_mask;
            return *this;
        }
    
    private:
        byte& m_byte;
        const byte m_mask;
    };
    

    Generally I would recommend avoiding things like this that rely on sneaky implicit conversions in C++ because it really messes with your intuition, and it doesn’t play nicely with things like auto and decltype in C++11.

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