I’m making a Windows Form Application with VS 2010. I’ve added a ProgressBar to my form, and I change its value. However, the ProgressBar does not advance or change. I think one of the reasons is because the process is too fast, but I made it slow and it didn’t work either.
Here’s the code:
void pn_TenPercentProgressEvent(object sender, PrimeNumberEventArgs e)
{
probarPrimeNumber.Visible = true;
probarPrimeNumber.Value = (int)e.Percent * 100;
this.Refresh();
}
this is the class that event occurs:
public ulong[] Generate(int count)
{
ulong[] ulngaryResult = new ulong[count];
switch (count)
{
case 0:
{
throw new Exception("The Zero is NOT Permitted.");
}
case 1:
{
ulngaryResult[0] = 2;
break;
}
case 2:
{
ulngaryResult[1] = 3;
goto case 1;
}
default:
{
int intIndex = 0;
double dblPercent = 0.1;
for (ulong i = 2; i < ulong.MaxValue; i++)
{
if (this.IsPrime(i))
{
ulngaryResult[intIndex] = i;
intIndex++;
}
if (intIndex == (int)(dblPercent * count))
{
//Raise TenPercentProgressEvent
if (TenPercentProgressEvent != null) //Optional Event
{
TenPercentProgressEvent((object)this, new PrimeNumberEventArgs(intIndex, count, dblPercent));
}
dblPercent += 0.1;
}
if (intIndex == count)
{
//Raise FinishedProgressEvent
if (FinishedProgressEvent != null) //Optional Event
{
FinishedProgressEvent((object)this, new PrimeNumberEventArgs(intIndex, count, dblPercent));
}
break;
}
}
break;
}
}
return ulngaryResult;
}
Try
(int)(e.Percent * 100). As it is, casting to int before multiplying by 100 rounds to either 0 or 1 – which then translates into either 0% or 100%, all the time, but never in between.