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Home/ Questions/Q 3313344
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Editorial Team
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Editorial Team
Asked: May 17, 20262026-05-17T22:06:16+00:00 2026-05-17T22:06:16+00:00

I’m making an App that needs to be able to draw new graphics on

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I’m making an App that needs to be able to draw new graphics on top of the last set.

This is my current onDraw() method –

protected void onDraw(Canvas canvas) {

    canvas.drawColor(Color.WHITE);

    if(points.size() > 0) {
        //do some stuff here - this is all working ok
        canvas.drawLine(p1.x, p1.y, p2.x, p2.y, linePaint);
    }   
}

Basically, I need to draw the new graphics as a layer on top of the last, so what I’m looking for is a way to carry the image of the last canvas to the current.

I have tried to figure it out myself using the canvas.setBitmap() method but it acts very funny.

Any help appreciated 🙂

P.S if it’s needed, the the class extends SurfaceView and implements SurfaceHolder.Callback

Edit: This is what I have tried in the onDraw() method but it just force closes

if(bitmap != null) {
        canvas.drawBitmap(bitmap, 0, 0, paint);
        canvas.setBitmap(bitmap);  
    }
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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-05-17T22:06:17+00:00Added an answer on May 17, 2026 at 10:06 pm

    Found the answer myself 🙂

    @Override
    protected void onDraw(Canvas c) {
    
    if(bitmap != null && canvas != null) { 
        canvas.drawLine(p1.x, p1.y, p2.x, p2.y, linePaint);
        c.drawBitmap(bitmap, 0, 0, linePaint);  
    }
    }
    
    @Override
    public void surfaceChanged(SurfaceHolder holder, int format, int width, int height) {
    
    bitmap = Bitmap.createBitmap(width, height, Config.RGB_565);
    canvas = new Canvas(bitmap);
    canvas.drawColor(Color.WHITE);
    }
    

    Works exactly as intended, it creates the effect of drawing on top of the old canvas continuously

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