I’m making an application that needs some pretty tight timing, and the Stopwatch class is the perfect solution. However, I noticed sometimes, when running on a small panel PC, the Stopwatch values were way off. I added some debug printouts that monitor the value of the stopwatch every 200 ms or so:
0:00:197
0:00:502
0:00:702
…
0:03:356
0:12:93
0:13:21
0:13:421
…
How could it possibly jump from ~3 seconds to ~13 seconds? I now see that the underlying function QueryPerformanceCounter() is buggy (Beware of QueryPerformanceCounter()), but I get the sense that something else is going on here.
Any insight is appreciated.
Update:
Here’s a little more detail on my code: it’s pretty straightforward. It’s a WPF application that creates a new Stopwatch object on startup, and then kicks it off via Start(). I then create a DispatcherTimer, like so:
displayTimer = new DispatcherTimer();
displayTimer.Tick += display_Tick;
displayTimer.Interval = DISPLAY_INTERVAL_TIMESPAN;
where the timespan is 200 ms. My debug code simply prints out the value of the Stopwatch object every time the dispatchTimer ticks.
Update2:
A fun Microsoft support article is Performance counter value may unexpectedly leap forward.
Update (after seeing your log)
As you already mentioned, the
Stopwatchclass uses theQueryPerformanceCounterfunction underneath. In the Remarks section MSDN says:As you are using the Dispatcher,
QueryPerformanceCountermight not be executed on the same CPU every time that you query the elapsed time.You can possibly check if the issue mentioned in MSDN is the reason for your problem by specifying a processor affinity for your process, e.g. by calling your executable using the
startcommand. 10 seconds seems like a big lag between CPUs to me, but the documentation is very vague on how big the difference may be. The following command will bind your application to the first CPU:If this should solve the issue you might want to have a look at the suggested workaround, i.e. calling the
SetThreadAffinityMaskfunction before querying theStopwatchobject.Your comment said that you are using a WPF
DispatcherTimer. The documentation of that class states:This means that the timer event may arrive delayed, especially if the dispatcher is busy with other tasks. Did you place other things in the dispatcher queue that will prevent the event from triggering earlier?