Sign Up

Sign Up to our social questions and Answers Engine to ask questions, answer people’s questions, and connect with other people.

Have an account? Sign In

Have an account? Sign In Now

Sign In

Login to our social questions & Answers Engine to ask questions answer people’s questions & connect with other people.

Sign Up Here

Forgot Password?

Don't have account, Sign Up Here

Forgot Password

Lost your password? Please enter your email address. You will receive a link and will create a new password via email.

Have an account? Sign In Now

You must login to ask a question.

Forgot Password?

Need An Account, Sign Up Here

Please briefly explain why you feel this question should be reported.

Please briefly explain why you feel this answer should be reported.

Please briefly explain why you feel this user should be reported.

Sign InSign Up

The Archive Base

The Archive Base Logo The Archive Base Logo

The Archive Base Navigation

  • SEARCH
  • Home
  • About Us
  • Blog
  • Contact Us
Search
Ask A Question

Mobile menu

Close
Ask a Question
  • Home
  • Add group
  • Groups page
  • Feed
  • User Profile
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Buy Points
  • Users
  • Help
  • Buy Theme
  • SEARCH
Home/ Questions/Q 7726267
In Process

The Archive Base Latest Questions

Editorial Team
  • 0
Editorial Team
Asked: June 1, 20262026-06-01T05:10:16+00:00 2026-06-01T05:10:16+00:00

I’m making an engine/CMS for story-based web browser games. I have quite a bit

  • 0

I’m making an engine/CMS for story-based web browser games. I have quite a bit of data: characters, items, and the bits of story that the player will interact with. The intention behind this project is that writers don’t have to be programmers in order to create a narratively-driven web game. It would only require basic knowledge of FTP and website management in order to start creating content.

The problem is that I think the database is going to bog these games down. Each character can have a lot to them, and the stories are going to be extensive. Each bit of story will have its own written text, which could be 100 characters or 500 characters. There’s no way I could cache that all with memcached or something similar!

Thankfully, each state of the game is “pushed” through a deploy, meaning you don’t just add a character and they appear in the world; you have to add them, and then push a build of the game. I believe I can use this to my advantage. My working notion right now is:

There will be three databases total. One will be the ‘working’ content DB, another the ‘live’ content DB, and then finally the DB that holds all user data. (where they are in the story, items they’ve obtained, etc.) My idea is that I’ll push with the working DB, completely destroy the live, and rebuild the live based on what’s in the working DB at the time of the push. The live DB will then benefit from read-only abilities: such as the ARCHIVE storage engine and quite a bit of indexing. This sounds pretty solid, but I’m not experienced enough to be confident that this is the best way to go about my business.

I’d love to know if anyone has any suggestions for a new model, or even a suggestion to my current model.

  • 1 1 Answer
  • 0 Views
  • 0 Followers
  • 0
Share
  • Facebook
  • Report

Leave an answer
Cancel reply

You must login to add an answer.

Forgot Password?

Need An Account, Sign Up Here

1 Answer

  • Voted
  • Oldest
  • Recent
  • Random
  1. Editorial Team
    Editorial Team
    2026-06-01T05:10:17+00:00Added an answer on June 1, 2026 at 5:10 am

    What you’re saying sounds like it’ll work. You’ll have to build your framework and then inject some dummy game data to see how it responds.

    One nice thing about gaming is that you can get away numerous loading screens/bars, so take advantage of that. 🙂

    • 0
    • Reply
    • Share
      Share
      • Share on Facebook
      • Share on Twitter
      • Share on LinkedIn
      • Share on WhatsApp
      • Report

Sidebar

Related Questions

link Im having trouble converting the html entites into html characters, (&# 8217;) i
I have a string like this: La Torre Eiffel paragonata all’Everest What PHP function
I have a text area in my form which accepts all possible characters from
I have some data like this: 1 2 3 4 5 9 2 6
That's pretty much it. I'm using Nokogiri to scrape a web page what has
I have just tried to save a simple *.rtf file with some websites and
I want to count how many characters a certain string has in PHP, but
I have a jquery bug and I've been looking for hours now, I can't
this is what i have right now Drawing an RSS feed into the php,
I have this code to decode numeric html entities to the UTF8 equivalent character.

Explore

  • Home
  • Add group
  • Groups page
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Users
  • Help
  • SEARCH

Footer

© 2021 The Archive Base. All Rights Reserved
With Love by The Archive Base

Insert/edit link

Enter the destination URL

Or link to existing content

    No search term specified. Showing recent items. Search or use up and down arrow keys to select an item.