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Home/ Questions/Q 6685613
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Editorial Team
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Editorial Team
Asked: May 26, 20262026-05-26T05:04:38+00:00 2026-05-26T05:04:38+00:00

I’m making an iPhone game and have it so you can chose your difficulty.

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I’m making an iPhone game and have it so you can chose your difficulty. Instead of making files for each difficulty (such as EasyGameplay.h and EasyGameplay.m) is there a way I can have all the gameplay files in a single one? I would like a single file that holds all the different types of difficulty and has the type of gameplay corresponding. I tried to do this but I had no idea what to do.

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  1. Editorial Team
    Editorial Team
    2026-05-26T05:04:39+00:00Added an answer on May 26, 2026 at 5:04 am

    Is this what your after?

    Somewhere your class can see, probably at the top of GameDifficulty.h

    typedef enum
    {
        kGameDifficultyEasy,
        kGameDifficultyMedium,
        etc,
    } GameDifficulty
    

    As the interface for your class:

    @interface GamePlay{
        GameDifficulty difficulty;
    }
    @end
    

    And in the implementation of your class

    @implementation GamePlay
    {
        -(void) methodOne
        {
            //Could use switch here instead
            if (difficulty == kGameDifficultyEasy)
            {
               //Do what you want if game is easy
            }
        }
    }
    
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