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Home/ Questions/Q 7029459
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Editorial Team
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Editorial Team
Asked: May 28, 20262026-05-28T00:32:31+00:00 2026-05-28T00:32:31+00:00

I’m making an Online game where I will host a game server. Players will

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I’m making an Online game where I will host a game server. Players will login to my game server. They will then be taken to a lobby where they can choose a game to join. I will be keeping track of wins and loses and a few other statistics.

My requirements are as follows:

  • At any time in game, a player should be able to click on another
    player and get their latest up-to-date statistics.
  • A player should also be able to go to my Web Site and get the same
    statistics. (Ideally, up to date immediately, but less important than
    in game)
  • I will also have a leader-board that will be generated from data on
    the Web Site.

My question is: What type of solution would typically be used for this type of situation?

It is vital that I never lose data. One thing that worries me about using a Web Site database is data loss.

I’m also unsure how the interactions between the Web Site database and the game server would work. Is there a capability with mySQL to do this sort of thing? My other concern with using a Web Site database is how much bandwidth I would consume monthly. I generously estimate that I will have 1000 people online at any given time. A game lasts around 20 minutes.

How are these types of situations typically solved? I’ve looked all over but I’ve yet to find a clear answer to my concerns.

Thanks

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  1. Editorial Team
    Editorial Team
    2026-05-28T00:32:32+00:00Added an answer on May 28, 2026 at 12:32 am

    I would recommend a few things based on your requirements. Your question is very open ended so the answers given are quite general:

    1. Databases are fine to store data as they write to a harddrive and are transactional (meaning they fine to survive web server crashes).
    2. Databases can be backed up using any one of numerous back up tools, such as: https://www.google.com/search?q=sql+backup&ie=utf-8&oe=utf-8&aq=t&rls=org.mozilla:en-US:official&client=firefox-a
    3. For up to date statistics you should probably be pulling active game players information from a cache (otherwise you might find you are pounding the database when most of your data isnt going to change (ie possibly most gamers could be offline and their data will remain static but might want to be viewed.
    4. Investigate what kind of database you want. NOSQL, or SQL. There is no obvious choice here without evaluating the benefits of each.
    5. Investigate N-Tier or MultiTier design. http://en.wikipedia.org/wiki/Multitier_architecture
    6. Consider some sort of cloud like infrastructure such as appfabric, azure, (there are other linux ones too) etc. There are many cloud services which can provide high scalability. It could be a short cut for the previous points.
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