Sign Up

Sign Up to our social questions and Answers Engine to ask questions, answer people’s questions, and connect with other people.

Have an account? Sign In

Have an account? Sign In Now

Sign In

Login to our social questions & Answers Engine to ask questions answer people’s questions & connect with other people.

Sign Up Here

Forgot Password?

Don't have account, Sign Up Here

Forgot Password

Lost your password? Please enter your email address. You will receive a link and will create a new password via email.

Have an account? Sign In Now

You must login to ask a question.

Forgot Password?

Need An Account, Sign Up Here

Please briefly explain why you feel this question should be reported.

Please briefly explain why you feel this answer should be reported.

Please briefly explain why you feel this user should be reported.

Sign InSign Up

The Archive Base

The Archive Base Logo The Archive Base Logo

The Archive Base Navigation

  • SEARCH
  • Home
  • About Us
  • Blog
  • Contact Us
Search
Ask A Question

Mobile menu

Close
Ask a Question
  • Home
  • Add group
  • Groups page
  • Feed
  • User Profile
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Buy Points
  • Users
  • Help
  • Buy Theme
  • SEARCH
Home/ Questions/Q 7985623
In Process

The Archive Base Latest Questions

Editorial Team
  • 0
Editorial Team
Asked: June 4, 20262026-06-04T11:36:40+00:00 2026-06-04T11:36:40+00:00

I’m making dungeon master-like game where corridors and objects will be models. I have

  • 0

I’m making “dungeon master-like” game where corridors and objects will be models. I have everything completed, but the graphic part of the game missing. I also made test levels without texture.

I would like to know which texture mapping would be the best for a realistic look.

I was thinking about parallax mapping for walls and doors, normal mapping for objects like treasure and boxes.

What mapping should I choose for enemies, npcs?

I have never worked with HLSL before, so I want to be sure that I’ll go straight ahead for my goal because I expect another hard work there.

  • 1 1 Answer
  • 0 Views
  • 0 Followers
  • 0
Share
  • Facebook
  • Report

Leave an answer
Cancel reply

You must login to add an answer.

Forgot Password?

Need An Account, Sign Up Here

1 Answer

  • Voted
  • Oldest
  • Recent
  • Random
  1. Editorial Team
    Editorial Team
    2026-06-04T11:36:42+00:00Added an answer on June 4, 2026 at 11:36 am

    The mapping to use depends on your tastes. But first of all implement diffuse color mapping and per pixel lights. When that is working add normal mapping. If still not satisfied, add parallax mapping.

    Even better results than the combination of normal and parallax mapping can be achieved using DirectX 11 Tesselation and displacement mapping. But this is much more GPU intensive and may not work on older hardware.

    • 0
    • Reply
    • Share
      Share
      • Share on Facebook
      • Share on Twitter
      • Share on LinkedIn
      • Share on WhatsApp
      • Report

Sidebar

Related Questions

I have a string like this: La Torre Eiffel paragonata all’Everest What PHP function
I have a French site that I want to parse, but am running into
I have some data like this: 1 2 3 4 5 9 2 6
link Im having trouble converting the html entites into html characters, (&# 8217;) i
I have just tried to save a simple *.rtf file with some websites and
I want to count how many characters a certain string has in PHP, but
I would like to count the length of a string with PHP. The string
For some reason, after submitting a string like this Jack’s Spindle from a text
I have a jquery bug and I've been looking for hours now, I can't
this is what i have right now Drawing an RSS feed into the php,

Explore

  • Home
  • Add group
  • Groups page
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Users
  • Help
  • SEARCH

Footer

© 2021 The Archive Base. All Rights Reserved
With Love by The Archive Base

Insert/edit link

Enter the destination URL

Or link to existing content

    No search term specified. Showing recent items. Search or use up and down arrow keys to select an item.