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Editorial Team
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Editorial Team
Asked: May 28, 20262026-05-28T05:07:56+00:00 2026-05-28T05:07:56+00:00

I’m making my first game in Irrlicht (C++), an RTS with mouse control and

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I’m making my first game in Irrlicht (C++), an RTS with mouse control

and when you select a tile (by clicking on it) it lights up and some gui button appear on the screen (not in a gui window mind you, I like it this way):

http://i1139.photobucket.com/albums/n549/Adam_Halley-Prinable/Untitled2.png

However, since i switched to mouse control, the buttons wont register my mouse clicks. The click goes straight through the button and selects the tile behind instead:

http://i1139.photobucket.com/albums/n549/Adam_Halley-Prinable/Untitled3.png

Is there a way I can say “Buttons get top priority for clicks”?
I’m using MyEventReceiver, which i’ve messed around with to accept mouse clicks and that.

Thanks a bunch 😀

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  1. Editorial Team
    Editorial Team
    2026-05-28T05:07:57+00:00Added an answer on May 28, 2026 at 5:07 am

    If anyone else has the same problem, ill tell you how I solved it 🙂

    Go through the MyEventReceiver.h and get rid of all the “return true;”‘s in the mouse section.

    Don’t ask me why, but it works, and appears to have no side effects. Make sure you leave the “return false;” at the end of the section there.

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