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Home/ Questions/Q 7726233
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Editorial Team
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Editorial Team
Asked: June 1, 20262026-06-01T05:09:46+00:00 2026-06-01T05:09:46+00:00

I’m making my first game in Java with Slick2d and I created a class

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I’m making my first game in Java with Slick2d and I created a class plane. (i’m new with java too)

I’m not sure if it’s correct to extend from Image class in my class or I’d better use a public Image attribute in my class (public to have easy access to it’s methods in the rest of the proyect)

import org.newdawn.slick.Image;
import org.newdawn.slick.SlickException;

public class Plane extends Image{
private float x;
private float y;

public Plane(String path, float x, float y) throws SlickException{
    super(path);
    this.x = x;
    this.y = y;

}

    public float getX(){
    return x;
}

public float getY(){
    return y;
}

public void move(float hip){             
    float rotation = this.getRotation();
    x+= hip * Math.sin(Math.toRadians(rotation));
    y-= hip * Math.cos(Math.toRadians(rotation));
}

}
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  1. Editorial Team
    Editorial Team
    2026-06-01T05:09:47+00:00Added an answer on June 1, 2026 at 5:09 am

    I don’t know slick2d but I’d say your class should not extend Image but have an image attribute. Extending is a way of saying “Plane is an Image” which normally is not the case but rather a plane has a texture/image.

    Additionally, the image should not be public but protected/private and be accessed by public getters and setters. That way you increase encapsulation and prevent problems that might arise when making the image itself public.

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