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Home/ Questions/Q 5998141
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Editorial Team
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Editorial Team
Asked: May 23, 20262026-05-23T00:21:47+00:00 2026-05-23T00:21:47+00:00

I’m making… well, it’s sort of like a game in VB.net (using VS2008, if

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I’m making… well, it’s sort of like a game in VB.net (using VS2008, if it matters). Being sort of like a game, it’s dependent on timing, but it also has a large area (have to scroll the window on pretty much any resolution).

The problem I’m having is that whenever I scroll the window (or move any of the smaller, additional windows) the program pauses what it’s doing, and doesn’t start again until I stop scrolling (or moving windows, or whatever).

I hate to sound picky, but the program keeping track of how much time it’s lost and making it up for it when you’re finished scrolling isn’t going to cut it.

So is there any way to stop it pausing when you scroll or move windows? Thanks for your answers.

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  1. Editorial Team
    Editorial Team
    2026-05-23T00:21:48+00:00Added an answer on May 23, 2026 at 12:21 am

    Essentially, you can’t (reliably). Don’t use scroll controls, or in fact any controls at all. It’s a common beginners’ error to use multiple controls in a game.

    Render all your game in one PictureBox control and scroll that using e.g. the ScrollDC Windows API function, or by building up the graphic incrementally as the user scrolls. This is more difficult but also usually more efficient since you only need to draw a smaller area (i.e. the visible area, and nothing more).

    If that’s not fast enough, chances are that GDI+ graphics won’t cut it and you need to resort to DirectX/XNA.

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