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Home/ Questions/Q 8943153
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Editorial Team
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Editorial Team
Asked: June 15, 20262026-06-15T11:42:14+00:00 2026-06-15T11:42:14+00:00

I’m manipulating a 2D map with basic sin and cos quite successfully to give

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I’m manipulating a 2D map with basic sin and cos quite successfully to give a 3d perspective.

The issue I’m having is I’m stuck trying to find what is visible in the viewport.
Effectively doing the transformation in reverse, the output is [0,0] and [width,height] and I want to know where on my map those points lie.

I’ve got it to the point of trying to reverse:

display_x = (source_x * cos(z)) + (source_y * sin(z))
display_y = (source_y * cos(z)) - (source_x * sin(z))

If I know display_x and display_y and source_x and source_y are the unknowns, how can I solve what the unknowns are?
My simultaneous equation knowledge is a little rusty.

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  1. Editorial Team
    Editorial Team
    2026-06-15T11:42:16+00:00Added an answer on June 15, 2026 at 11:42 am

    You’re effectively using a 2d rotation matrix
    (I’m pretty sure you have a typo where you swapped source_x for source_y in the definition of display_y)

    http://en.wikipedia.org/wiki/Rotation_matrix

    [ cos(z), sin(z) ] [ source_x ] = [ display_x ]
    [-sin(z), cos(z) ] [ source_y ]   [ display_y ]
    

    all you need to do to invert this matrix is find it’s transpose (flipped over the diagonal) because it’s guaranteed to be orthogonal.

    so it should be:

    display_x = (source_x * cos(z)) - (source_y * sin(z)) 
    display_y = (source_x * sin(z)) + (source_y * cos(z))
    
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