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Home/ Questions/Q 653601
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Editorial Team
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Editorial Team
Asked: May 13, 20262026-05-13T22:24:01+00:00 2026-05-13T22:24:01+00:00

i’m missing something fundamental here. i have a very simple custom class that draws

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i’m missing something fundamental here. i have a very simple custom class that draws a circle and a checkbox, and only allows dragging of that circle sprite if the checkbox is checked. a checkbox component is manually added to the library in my .fla.

from my .fla project’s actions panel:

var ball:DragBall = new DragBall();
addChild(ball);

my custom class .as file (located in the same folder as the .swf)

package
{
import fl.controls.CheckBox;
import flash.display.Sprite;
import flash.events.MouseEvent;

public class DragBall extends Sprite
    {
    private var ball:Sprite;
    private var checkBox:CheckBox;

    public function DragBall():void
        {
        drawTheBall();
        makeCheckBox();
        assignEventHandlers();
        }

    private function drawTheBall():void
        {
        ball = new Sprite();
        ball.graphics.lineStyle();
        ball.graphics.beginFill(0xB9D5FF);
        ball.graphics.drawCircle(0, 0, 60);
        ball.graphics.endFill();
        ball.x = stage.stageWidth / 2 - ball.width / 2;
        ball.y = stage.stageHeight / 2 - ball.height / 2;
        ball.buttonMode = true;
        addChild(ball);
        }

    private function makeCheckBox():void
        {
        checkBox = new CheckBox();
        checkBox.x = 10;
        checkBox.y = stage.stageHeight - 30;
        checkBox.label = "Allow Drag";
        checkBox.selected = false;
        addChild(checkBox);
        }

    private function assignEventHandlers():void
        {
        ball.addEventListener(MouseEvent.MOUSE_DOWN, dragSprite);
        ball.addEventListener(MouseEvent.MOUSE_UP, dropSprite);
        }

    private function dragSprite(evt:MouseEvent):void
        {
        if (checkBox.selected) {ball.startDrag();}
        }

    private function dropSprite(evt:MouseEvent):void
        {
        if (checkBox.selected) {ball.stopDrag();}
        }
    }
}

compiling from the .fla results in the following error, which i don’t understand

 TypeError: Error #1009: Cannot access a property or method of a null object reference.
    at DragBall/drawTheBall()
    at DragBall()
    at DragBall_fla::MainTimeline/frame1()
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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-05-13T22:24:02+00:00Added an answer on May 13, 2026 at 10:24 pm

    The problem here is that you are trying to access the stage before it is available to this class. The best way to do this is add an Event listener in your constructor for Event.ADDED_TO_STAGE and then once this event occurs setting the x and y relative to the stage.

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