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Home/ Questions/Q 7019741
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Editorial Team
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Editorial Team
Asked: May 27, 20262026-05-27T23:13:30+00:00 2026-05-27T23:13:30+00:00

I’m missing something here, but I’m not sure how to fix it. The first

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I’m missing something here, but I’m not sure how to fix it. The first version of this works:

- (void) sendBytes:(const UInt8*)bytes size:(UInt32)size
{
    Byte packetBuffer[size+100];
    MIDIPacketList *packetList = (MIDIPacketList*)packetBuffer;
    MIDIPacket     *packet     = MIDIPacketListInit(packetList);
    MIDIPacketListAdd(packetList, sizeof(packetBuffer), packet, 0, size, bytes);
    [self sendPacketList:packetList];
}

For DRYness, I try to make a method out of the packet list creation:

- (MIDIPacketList*) makePacketList:(const UInt8*)data size:(UInt32)size
{
    Byte packetBuffer[size+100];
    MIDIPacketList *packetList = (MIDIPacketList*)packetBuffer;
    MIDIPacket     *packet     = MIDIPacketListInit(packetList);
    MIDIPacketListAdd(packetList, sizeof(packetBuffer), packet, 0, size, data);
    return packetList;
}


- (void) sendBytes:(const UInt8*)bytes size:(UInt32)size
{
    MIDIPacketList *packetList = [self makePacketList:bytes size:size];
    [self sendPacketList:packetList];
}

And now the sendPacketList method fails with an EXC_BAD_ACCESS. Using GDB, the packetList still looks good even within sendPacketList…

Looking at the docs, it seems that the thing I’m passing around is just a pointer to the first packet in the list. So… how can I do this?

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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-05-27T23:13:30+00:00Added an answer on May 27, 2026 at 11:13 pm

    The trouble is that Byte packetBuffer[size+100] declares a local array, which must not be accessed after that method exits. You have two options (which I’ll write as functions):

    Option 1:

    MIDIPacketList *makePacketList(const UInt8 *data, UInt32 size) {
        Byte *packetBuffer = malloc(size + 100);
        MIDIPacketList *packetList = (MIDIPacketList*)packetBuffer;
        MIDIPacket     *packet     = MIDIPacketListInit(packetList);
        MIDIPacketListAdd(packetList, sizeof(packetBuffer), packet, 0, size, data);
        return packetList;
    }
    

    If you do it this way, you’ll have to free() the buffer later on, which is kind of a pain.

    Option 2:

    MIDIPacketList *makePacketList(Byte *packetBuffer, const UInt8 *data, UInt32 size) {
        MIDIPacketList *packetList = (MIDIPacketList*)packetBuffer;
        MIDIPacket     *packet     = MIDIPacketListInit(packetList);
        MIDIPacketListAdd(packetList, size + 100, packet, 0, size, data);
        return packetList;
    }
    

    In this case, you’ll have to declare the Byte packetBuffer[size + 100] outside of the function and pass it in as the first argument, which is also somewhat inconvenient.

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