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Home/ Questions/Q 7055675
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Editorial Team
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Editorial Team
Asked: May 28, 20262026-05-28T03:46:38+00:00 2026-05-28T03:46:38+00:00

I’m modelling a role-playing game and need to create the database schema for equipment.

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I’m modelling a role-playing game and need to create the database schema for equipment. The data will be mostly static.

This article discusses three ways to model inheritance in a database: Table per Class Hierarchy, Table per Subclass, and Table per Concrete Class. Of the three, which would you recommend?

I did a sample Entity Framework 4.2 code-first solution to see what it came up with and it used the “Table per Class Hierarchy” method.

Here are the (simplified) classes:

public class Gear {
    public int GearID { get; set; }
    public string Name { get; set; }
}

public class Armor : Gear {
    public int Kinetic { get; set; }
    public int Energy { get; set; }
}

public class Weapon : Gear {
    public int Damage { get; set; }
    public int Range { get; set; }
}
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  1. Editorial Team
    Editorial Team
    2026-05-28T03:46:38+00:00Added an answer on May 28, 2026 at 3:46 am

    everything has a tradeoff. You need to pick the approach best for you. The downside of per call hierarchy is that the table needs to have all the fields that are on any subclasses, which could mean that some rows in the table are taking up more space than necessary because they don’t have some fields. Also, you need a way to discriminate between which type of class to hydrate when loading rows.

    On the other hand, per class hierarchy is pretty simple to implement. The other strategies become more attractive the more divergent the data between subclasses is.

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