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Home/ Questions/Q 6618933
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Editorial Team
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Editorial Team
Asked: May 25, 20262026-05-25T20:54:06+00:00 2026-05-25T20:54:06+00:00

I’m new in 3D games developing so I have kinda dummy question – how

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I’m new in 3D games developing so I have kinda dummy question – how to move a mesh in 3D engine (under moving I mean a walking animation). And how to dress some skin on it?

What I have:

  1. open source 3D OpenGL engine – NinevehGL http://nineveh.gl/. It’s super easy to load a mesh
    to. I’ pretty sure it will be awesome engine when it will be released!
  2. a mesh model of the human.
    http://www.2shared.com/file/RTBEvSbf/female.html (it’s mesh of a
    female that I downloaded from some open source web site..)
  3. found a
    web site from which I can download skeleton animation in
    formats:
    dao (COLLADA) , XML , BVH (?) – http://www.animeeple.com/details/bcd6ac4b-ebc9-465e-9233-ed0220387fb9
  4. what I stuck on (see attached image)

enter image description here

So, how can I join all these things and make simple game when dressed human will walk forward and backward?

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  1. Editorial Team
    Editorial Team
    2026-05-25T20:54:07+00:00Added an answer on May 25, 2026 at 8:54 pm

    The problem is difficult to answer, because it would require knowledge of the engine’s API. Also you can’t just stick a skeletal animation onto some mesh. You need some connection between both, a process called rigging, in which you add “bones” (also called armatures) to the mesh. This is an artistic process, done in a 3D modeller. Then you need to implement a skeletal animation system, which is a far too complex task to answer in a single Stackoverflow answer (it involves animation curve evaluation, quaternion interpolation, skinning matrices, etc.).

    You should break down your question into smaller pieces.

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