Sign Up

Sign Up to our social questions and Answers Engine to ask questions, answer people’s questions, and connect with other people.

Have an account? Sign In

Have an account? Sign In Now

Sign In

Login to our social questions & Answers Engine to ask questions answer people’s questions & connect with other people.

Sign Up Here

Forgot Password?

Don't have account, Sign Up Here

Forgot Password

Lost your password? Please enter your email address. You will receive a link and will create a new password via email.

Have an account? Sign In Now

You must login to ask a question.

Forgot Password?

Need An Account, Sign Up Here

Please briefly explain why you feel this question should be reported.

Please briefly explain why you feel this answer should be reported.

Please briefly explain why you feel this user should be reported.

Sign InSign Up

The Archive Base

The Archive Base Logo The Archive Base Logo

The Archive Base Navigation

  • SEARCH
  • Home
  • About Us
  • Blog
  • Contact Us
Search
Ask A Question

Mobile menu

Close
Ask a Question
  • Home
  • Add group
  • Groups page
  • Feed
  • User Profile
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Buy Points
  • Users
  • Help
  • Buy Theme
  • SEARCH
Home/ Questions/Q 8984449
In Process

The Archive Base Latest Questions

Editorial Team
  • 0
Editorial Team
Asked: June 15, 20262026-06-15T21:06:32+00:00 2026-06-15T21:06:32+00:00

i’m new into android and i have some problems with my app. Any help

  • 0

i’m new into android and i have some problems with my app. Any help will be appreciated 🙂

I have drawing bitmap on canvas by xpositon and ypostion by sensors (when i’m moving my phone, bitmaps are moving )

I need to create moving clickable button on center of my bitmaps and when i click them i will go to next activity .

Bitmaps are drawing perfectly but idont know how to draw buttons on them, buttons that will be moving with my bitmap by the same values of x and y. How i can do that?

This is my piece of code:

    private void updateBall() {

        // Calculate new speed
        // xVelocity += (xAcceleration * frameTime);
        // yVelocity += (yAcceleration * frameTime);

        // Calc distance travelled in that time
        // float xS = (xVelocity/2)*frameTime;
        // float yS = (yVelocity/2)*frameTime;

        // Add to position negative due to sensor
        // readings being opposite to what we want!
        // xPosition -= xS;

        // ------------------------------- MOVING Y --------------------------------------------------

        by = (-IMG_H + ddy) / 2f;
        ay = by / 90f;

        float dy = (ay * zAcceleration + by);

        if (Math.abs(zAcceleration) < 90 && Math.abs(yAcceleration) > 100)
            yPosition -= (yPosition - dy) / 20.;
        else if (zAcceleration > 0) {
            if (yPosition > -IMG_H) {
                if (Math.abs(yAcceleration) > 100) {
                    dy = (ay * 90 + by);
                    yPosition -= (yPosition - dy) / 20.;
                } else {
                    yPosition = -IMG_H;
                }
            }

        } else {
            if (yPosition < IMG_H) {
                if (Math.abs(yAcceleration) > 100) {
                    dy = (-ay * 90 + by);
                    yPosition -= (yPosition - dy) / 20.;
                } else {
                    yPosition = ddy;
                }
            }
        }

        // block y
        yPosition = 0;

        // ------------------------------- MOVING X --------------------------------------------------

        // For understanding :)
        // ddx= 1280-(float)display.getWidth();

        ax = -IMG_W / (180f);// -2*xStart);
        bx = -ax * xStart;

        // xStart pozycja początkowa

        if (xAcceleration > xStart && xAcceleration <= 180 + xStart) {
            dx = (ax * xAcceleration + bx);
            if (dirr == false) {
                xPosition = dx;
                dirr = true;
            }

            xPosition -= (xPosition - dx) / 20.;
            xPosition1 = xPosition + IMG_W;
        } else {
            dx1 = (ax * (xAcceleration - 180f) + bx);
            if (dirr == true) {
                xPosition1 = dx1;
                dirr = false;
            }

            xPosition1 -= (xPosition1 - dx1) / 20.;
            xPosition = xPosition1 + IMG_W;

        }

        xPosition = 0;
        xPosition1 = 0;
        // xPosition=yPosition=150;
        /*
         * if (xPosition > xmax) { xPosition = xmax; } else if (xPosition < 0) {
         * xPosition = 0; }
         */
        /*
         * if (yPosition > ymax) { yPosition = ymax; } else if (yPosition < 0) {
         * yPosition = 0; }
         */

        // Print values
        Log.i("QLA", " x: " + xAcceleration + "   dx: " + dx + "    dx1: "+ dx1 + "  xpos: " + xPosition + " " + " xpos1: " + xPosition1);

    }

    // I've chosen to not implement this method
    public void onAccuracyChanged(Sensor arg0, int arg1) {
        // TODO Auto-generated method stub
    }

    @Override
    protected void onResume() {
        super.onResume();
        sensorManager.registerListener(this,
                sensorManager.getDefaultSensor(Sensor.TYPE_ORIENTATION),
                SensorManager.SENSOR_DELAY_GAME);
    }

    @Override
    protected void onStop() {
        // Unregister the listener
        sensorManager.unregisterListener(this);
        super.onStop();
    }

    public class CustomDrawableView extends View {
        public CustomDrawableView(Context context) {
            super(context);
            Bitmap ball = BitmapFactory.decodeResource(getResources(),
                    R.drawable.test);
            final int dstWidth = 1280;
            final int dstHeight = 960;
            mBitmap = Bitmap.createScaledBitmap(ball, dstWidth, dstHeight, true);

            Bitmap ball1 = BitmapFactory.decodeResource(getResources(),
                    R.drawable.tt);
            final int dstWidth1 = 1280;
            final int dstHeight1 = 960;
            mBitmap1 = Bitmap.createScaledBitmap(ball1, dstWidth1, dstHeight1, true);
            // mWood = BitmapFactory.decodeResource(getResources(),
            // R.drawable.wood);

            /*
             * ImageButton star = (ImageButton) findViewById(R.id.imageButton1);
             * star.setOnClickListener(new View.OnClickListener() { public void
             * onClick(View view) { Intent myIntent = new
             * Intent(view.getContext(), Main.class);
             * startActivityForResult(myIntent, 0);
             * overridePendingTransition(R.anim.fade_in, R.anim.fade_out); }
             * 
             * });
             */
            // ImageView ddss=star.getDrawable();

        }

        protected void onDraw(Canvas canvas) {
            final Bitmap bitmap = mBitmap;
            // canvas.drawBitmap(mWood, 0, 0, null);
            canvas.drawBitmap(bitmap, xPosition, yPosition, null);

            // ss.getChildAt(0).setX();

            final Bitmap bitmap1 = mBitmap1;
            // canvas.drawBitmap(mWood, 0, 0, null);
            canvas.drawBitmap(bitmap1, xPosition1, yPosition, null);

            invalidate();

        }
    }

// END of class
};

AND XML:

<?xml version="1.0" encoding="utf-8"?>
<AbsoluteLayout xmlns:android="http://schemas.android.com/apk/res/android"
  android:orientation="horizontal"
  android:layout_width="fill_parent"
  android:layout_height="fill_parent" 
  android:id="@+id/layout">


  <FrameLayout android:id="@+id/preview"
    android:layout_width="fill_parent"
    android:layout_height="fill_parent"
    android:visibility="visible"
    android:orientation="horizontal"
    >

   <Button

            android:layout_height="wrap_content"
            android:layout_width="wrap_content"
            android:text="sdgvgvgfcvcv"
            android:gravity="center"
            />

  </FrameLayout>


<ImageView
          android:id="@+id/imageView1"
          android:layout_width="fill_parent" 
          android:layout_height="wrap_content" 
          android:scaleType="centerCrop" 
          android:contentDescription="@string/desc"
          android:adjustViewBounds="true" 
          android:src="@drawable/vinetka" 
          android:orientation="horizontal"/> 

</AbsoluteLayout>
  • 1 1 Answer
  • 0 Views
  • 0 Followers
  • 0
Share
  • Facebook
  • Report

Leave an answer
Cancel reply

You must login to add an answer.

Forgot Password?

Need An Account, Sign Up Here

1 Answer

  • Voted
  • Oldest
  • Recent
  • Random
  1. Editorial Team
    Editorial Team
    2026-06-15T21:06:34+00:00Added an answer on June 15, 2026 at 9:06 pm

    Ok, its finally working great thanks to “gabe” and this – link. You can always move whole relative layout inside absolute layout – Link

    in my class variables i add :

        Button button;
        private int myNewX = 0;
        private int myNewY = 0;
    

    on update function:

    myNewX = (int)xAcceleration;
    myNewY = (int)yAcceleration;
    
    Button button = (Button)findViewById(R.id.button);
                AbsoluteLayout.LayoutParams absParams = 
                    (AbsoluteLayout.LayoutParams)button.getLayoutParams();
                absParams.x = myNewX;
                absParams.y = myNewY;
                button.setLayoutParams(absParams);
    

    And XML File:

    <?xml version="1.0" encoding="utf-8"?>
    <AbsoluteLayout xmlns:android="http://schemas.android.com/apk/res/android"
        android:id="@+id/layout"
        android:layout_width="fill_parent"
        android:layout_height="fill_parent"
        android:orientation="horizontal" >
    
        <FrameLayout
            android:id="@+id/preview"
            android:layout_width="fill_parent"
            android:layout_height="fill_parent"
            android:orientation="horizontal"
            android:visibility="visible" >
    
    
        </FrameLayout>
    
    
    
        <ImageView
            android:id="@+id/imageView1"
            android:layout_width="fill_parent"
            android:layout_height="wrap_content"
            android:adjustViewBounds="true"
            android:contentDescription="@string/desc"
            android:orientation="horizontal"
            android:scaleType="centerCrop"
            android:src="@drawable/vinetka" />
    
    
         <Button
          android:id="@+id/button"
          android:layout_width="188dp"
            android:layout_height="wrap_content"
            android:text="Button"
            android:layout_x="130px"
            android:layout_y="390px"
    
    
    />
    
    </AbsoluteLayout>
    

    THANKS FOR HELP!

    • 0
    • Reply
    • Share
      Share
      • Share on Facebook
      • Share on Twitter
      • Share on LinkedIn
      • Share on WhatsApp
      • Report

Sidebar

Related Questions

this is what i have right now Drawing an RSS feed into the php,
link Im having trouble converting the html entites into html characters, (&# 8217;) i
I have just tried to save a simple *.rtf file with some websites and
I have a French site that I want to parse, but am running into
I have a string like this: La Torre Eiffel paragonata all&#8217;Everest What PHP function
I have a .ini file as follows: [playlist] numberofentries=2 File1=http://87.230.82.17:80 Title1=(#1 - 365/1400) Example
I'm new to using the Perl treebuilder module for HTML parsing and can't figure
I have a jquery bug and I've been looking for hours now, I can't
For some reason, after submitting a string like this Jack’s Spindle from a text
I have a small JavaScript validation script that validates inputs based on Regex. I

Explore

  • Home
  • Add group
  • Groups page
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Users
  • Help
  • SEARCH

Footer

© 2021 The Archive Base. All Rights Reserved
With Love by The Archive Base

Insert/edit link

Enter the destination URL

Or link to existing content

    No search term specified. Showing recent items. Search or use up and down arrow keys to select an item.