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Home/ Questions/Q 520781
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Editorial Team
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Editorial Team
Asked: May 13, 20262026-05-13T08:10:52+00:00 2026-05-13T08:10:52+00:00

I’m new on C++ and I’m trying to make some testing with C++ and

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I’m new on C++ and I’m trying to make some testing with C++ and SDL and in SDL we have a function:

SDL_TimerID SDL_AddTimer(Uint32 interval, SDL_NewTimerCallback callback, void *param);

which I can pass a callback for the timer created.
But apparently it converts my instance this to *void so I can’t retrieve it again on the update method which is static, and it’s interesting but the the SDL_AddTime doesn’t work on a non static callback function.

Well, so my problem is that when trying to call the public method render through the void* param argument It complains about not being a pointer-to-object-type…

Is there any way I can get the Character instance again inside the update method since I don’t have control over the SDL_AddTime function and I have to pass the required parameters?

Thanks

#include "Character.h"

Character::Character(void)
{
  timer = SDL_AddTimer(33, update, this);
  this->render(); // is called without problem
}

//static method
Uint32 Character::update(Uint32 interval,void* param)
{
  param->render(); // yields: 'void*' is not a pointer-to-object type;

  SDL_Event event;

  event.type = SDL_USEREVENT;
  event.user.code = 1020;
  event.user.data1 = param;

  SDL_PushEvent(&event);

  return interval;
}

void Character::render(void)
{
  printf("rendering character \n");
}
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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-05-13T08:10:52+00:00Added an answer on May 13, 2026 at 8:10 am

    You don’t need a reinterpret_cast – a static_cast should be OK:

    Character * cp = static_cast <Character *>( param );
    

    You should avoid reinterpret_cast – it is almost always implementation specific, and may hide problems – just like old-style C casts.

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