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Home/ Questions/Q 6639427
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Editorial Team
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Editorial Team
Asked: May 25, 20262026-05-25T23:33:11+00:00 2026-05-25T23:33:11+00:00

I’m new to Android and I’m not sure how to tackle this one. I’m

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I’m new to Android and I’m not sure how to tackle this one.

I’m making a Pong like game, and after a score is made, I want to display the score for a few seconds while pausing the game.
I’m using the onDraw() method like this:

public void onDraw(Canvas canvas) {
    canvas.drawColor(Color.BLACK);
    canvas.drawBitmap(_bitmapStore.get(R.drawable.batblue),bluebat.getX() - (_bitmapStore.get(R.drawable.batblue).getWidth() /2),bluebat.getY(),null);
    canvas.drawBitmap(_bitmapStore.get(R.drawable.ball),ball.getX() - (_bitmapStore.get(R.drawable.ball).getWidth() /2),ball.getY()-(_bitmapStore.get(R.drawable.ball).getHeight() /2), null);
    canvas.drawBitmap(_bitmapStore.get(R.drawable.batred),redbat.getX() - (_bitmapStore.get(R.drawable.batred).getWidth() /2),redbat.getY(),null);
    if(drawScore){
        canvas.drawBitmap(_bitmapStore.get(R.drawable.user),200,200, null);
        canvas.drawBitmap(_bitmapStore.get(R.drawable.cpu),400,200, null);
    }
}

I want it to draw the score for a few seconds, but don’t know how to pause.
I tried the thread.sleep() method, even though I know it’s not recommended. But it didn’t do nothing except for slowing the game down.

The images are displayed only once a score is made, but the game keeps on running behind it.

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  1. Editorial Team
    Editorial Team
    2026-05-25T23:33:12+00:00Added an answer on May 25, 2026 at 11:33 pm

    I would separate out your drawing from your engine. If your engine worked something like this

    for(Drawable d : engine.getComponentsToDraw()) d.draw(canvas);
    

    you would get this for free essentially. Obviously this is abstract: you may or may not have a Drawable interface. But this will give you a lot of power over your game. Instead of having a variable to draw a score or not, you’d have an object in a list (probably a map, actually) that would get added and removed after a particular amount of time.

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