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Home/ Questions/Q 6750809
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Editorial Team
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Editorial Team
Asked: May 26, 20262026-05-26T12:51:09+00:00 2026-05-26T12:51:09+00:00

I’m new to Android development and am trying to figure out how to continuously

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I’m new to Android development and am trying to figure out how to continuously rotate an image using the onTouchEvent. I am using the following code to rotate the image 10 degrees when the onTouchEvent detects a screen touch and vice versa, but I want the image to keep rotating in 10 degree intervals as long as the onTouchEvent occurs. Thanks!

    @Override
    public boolean onTouchEvent(MotionEvent event) {
        if(event.getAction()==MotionEvent.ACTION_DOWN) {
            degrees=degrees+10;
            make(degrees);
            }
        else if(event.getAction()==MotionEvent.ACTION_UP) {
            degrees=degrees-10;
            make(degrees);
            }
        return super.onTouchEvent(event);
        }
}
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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-05-26T12:51:09+00:00Added an answer on May 26, 2026 at 12:51 pm

    From what I understand, is you want to start rotating an image when the user puts his / her finger on the screen, and stop rotating when the user takes off the finger from the screen.

    If that’s correct, you’d need to start a thread or a handler on the background that would keep.

    May be something like:

    // flag to tell if the rotation should continue
    private boolean keepRotating = false;
    // instance variable to keep the current rotation degrees
    private int degrees = 0;
    // rotation interval in milliseconds
    private static final int INTERVAL = 100;
    
    @Override
    public boolean onTouchEvent(MotionEvent event)
    {
        switch (event.getAction())
        {
            case MotionEvent.ACTION_DOWN:
                startRotating();
                break;
            case MotionEvent.ACTION_UP:
                stopRotating();
                break;
        }
    
        return super.onTouchEvent(event);
    }
    
    public void startRotating()
    {
        if (!keepRotating)
        {
            keepRotating = true;
    
            final Handler handler = new Handler();
    
            handler.postDelayed(new Runnable()
            {
                @Override
                public void run()
                {
                    if (keepRotating)
                    {
                        degrees = (degrees + 10) % 360;
                        make(degrees);
    
                        handler.postDelayed(this, INTERVAL);
                    }
                }
            }, INTERVAL);
        }
    }
    
    public void stopRotating()
    {
        keepRotating = false;
    }
    
    public void make(int degrees)
    {
        Log.i(this.getClass().toString(), "Rotation : " + degrees);
    
        // Your rotation logic here based on the degrees parameter
        // ...
    }
    
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