Sign Up

Sign Up to our social questions and Answers Engine to ask questions, answer people’s questions, and connect with other people.

Have an account? Sign In

Have an account? Sign In Now

Sign In

Login to our social questions & Answers Engine to ask questions answer people’s questions & connect with other people.

Sign Up Here

Forgot Password?

Don't have account, Sign Up Here

Forgot Password

Lost your password? Please enter your email address. You will receive a link and will create a new password via email.

Have an account? Sign In Now

You must login to ask a question.

Forgot Password?

Need An Account, Sign Up Here

Please briefly explain why you feel this question should be reported.

Please briefly explain why you feel this answer should be reported.

Please briefly explain why you feel this user should be reported.

Sign InSign Up

The Archive Base

The Archive Base Logo The Archive Base Logo

The Archive Base Navigation

  • SEARCH
  • Home
  • About Us
  • Blog
  • Contact Us
Search
Ask A Question

Mobile menu

Close
Ask a Question
  • Home
  • Add group
  • Groups page
  • Feed
  • User Profile
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Buy Points
  • Users
  • Help
  • Buy Theme
  • SEARCH
Home/ Questions/Q 6838367
In Process

The Archive Base Latest Questions

Editorial Team
  • 0
Editorial Team
Asked: May 26, 20262026-05-26T23:35:18+00:00 2026-05-26T23:35:18+00:00

i’m new to android programming and i’m trying to create a relatively big 2D

  • 0

i’m new to android programming and i’m trying to create a relatively big 2D game. I have to use lots of images and objects in my game so I decided to use OpenGL ES. I have several texture atlases, all of them saved as png’s because of the transparency. I also know, but i’m not sure why, that I have to use images, which height and width is multiple of two. I test my game on an old HTC Hero running Android 2.3.3. When my picture atlases are 512×512 each, my game has a frame rate of between 50 to 60 fps. When I use 1024×1024 non transparent png, there is no problem – the FPS is again between 50 to 60 fps. But when i decide to use a 1024×1024 transperent PNG’s my frame rate drops to 4,5 fps. Could this be a problem related to the age of the device i’m using for testing? These are the OpenGL functions I use each loop to draw batches:

    gl.glEnable(GL10.GL_TEXTURE_2D);
    gl.glEnable(GL10.GL_BLEND);
    gl.glBlendFunc(GL10.GL_SRC_ALPHA, GL10.GL_ONE_MINUS_SRC_ALPHA);

    //drawing happens here

    gl.glDisable(GL10.GL_BLEND);

Thanks in advance 🙂

  • 1 1 Answer
  • 0 Views
  • 0 Followers
  • 0
Share
  • Facebook
  • Report

Leave an answer
Cancel reply

You must login to add an answer.

Forgot Password?

Need An Account, Sign Up Here

1 Answer

  • Voted
  • Oldest
  • Recent
  • Random
  1. Editorial Team
    Editorial Team
    2026-05-26T23:35:18+00:00Added an answer on May 26, 2026 at 11:35 pm

    I think what you’re seeing is that your texture becomes to large to keep in VRAM close to the GPU, so that it has to be fetched from normal RAM and sent over the bus with every frame. From the numbers you posted the maximum usable amount is 1 MB (1024x1024x8bpp for RGB565), so you should stay well below that. You can probably switch to RGBA4444 without seeing the drop in performance. Or go 512x1024x16bpp (RGBA8888) if you need the largest size possible with 8bit colors and transparency.

    PS. I wouldn’t be surprised if you also see a drop when you start using VBOs in conjunction with the 1024x1024x8bpp, as they also reside in that limited amount of RAM.

    • 0
    • Reply
    • Share
      Share
      • Share on Facebook
      • Share on Twitter
      • Share on LinkedIn
      • Share on WhatsApp
      • Report

Sidebar

Related Questions

I am trying to understand how to use SyndicationItem to display feed which is
Basically, what I'm trying to create is a page of div tags, each has
I want use html5's new tag to play a wav file (currently only supported
I'm trying to use string.replace('’','') to replace the dreaded weird single-quote character: ’ (aka
I'm trying to create an if statement in PHP that prevents a single post
I have a string like this: La Torre Eiffel paragonata all’Everest What PHP function
I am trying to loop through a bunch of documents I have to put
I'm new to using the Perl treebuilder module for HTML parsing and can't figure
I have a jquery bug and I've been looking for hours now, I can't
link Im having trouble converting the html entites into html characters, (&# 8217;) i

Explore

  • Home
  • Add group
  • Groups page
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Users
  • Help
  • SEARCH

Footer

© 2021 The Archive Base. All Rights Reserved
With Love by The Archive Base

Insert/edit link

Enter the destination URL

Or link to existing content

    No search term specified. Showing recent items. Search or use up and down arrow keys to select an item.