I’m new to AS3 and I’m trying to create a simple game with it.
So far, I have been able to draw images like this:
[Embed(source = 'C:/mypath/myimage.png')]
public static var myImageClass:Class;
private var myImage:Bitmap = new myImageClass();
and then render myImage.
but that draws only a picture with no animation.
What I want is to import this picture:

and then cut the image to series of subimages and draw an animation out of them, rather than a single image. How may I do this?
Thanks!
This is called “Blitting“. You could accomplish it with fairly decent results, depending on your deployment target and how many animations you require, using BitmapData.copyPixels(), but it’s more ideal to use the Starling Framework, which employs Stage3D hardware acceleration.
More here: