im new to C# and any help/feedback would be appreciated. im trying to develop a a client-server program in c#, however i do have different clients sending information to the server side. Is there any function similar to the c language select() such that can help to get all the information from every client side in C#?
here is my server side code:
// Create the listening socket...
m_mainSocket = new Socket(AddressFamily.InterNetwork,
SocketType.Stream, ProtocolType.Tcp);
IPEndPoint ipLocal = new IPEndPoint(IPAddress.Any, 9051);
// Bind to local IP Address...
m_mainSocket.Bind(ipLocal);
// Start listening...
m_mainSocket.Listen(10);
Socket clientSock = m_mainSocket.Accept();
byte[] clientData = new byte[1024];
int receivedBytesLen = clientSock.Receive(clientData);
string clientDataInString =
Encoding.ASCII.GetString(clientData, 0, receivedBytesLen);
string clientStr = "Client Data Received: " + clientDataInString;
byte[] sendData = new byte[1024];
sendData = Encoding.ASCII.GetBytes(clientStr);
clientSock.Send(sendData);
clientSock.Close();
You want to accept connections from more than one client, so you have to call the blocking
Acceptmethod again after acception a connection:After accepting you might want to start receiving data in an async manner:
And finally here is the callback method which is called by the framework on another thread when data arrives. You have to finish the async call with
EndReceive:Of cause you have to store your buffer somewhere else and maintain one receive buffer per client. Maybe you should write an own class for managing a connected client.