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Home/ Questions/Q 6726147
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Editorial Team
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Editorial Team
Asked: May 26, 20262026-05-26T09:53:32+00:00 2026-05-26T09:53:32+00:00

I’m new to C++, and have experience with other programmas languages, but I have

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I’m new to C++, and have experience with other programmas languages, but I have a question:
How can I access a list from a sub class, from the parent?

Here is my layout:
TutorialApp.cpp with function TutorialApp::update()
In that function I want to access the list mParticles2y from another class
that list is made in: ParticleController.cpp, like this:

std::list<int> mParticles2y;

I’ve tried accessing the list like this [in TutorialApp]:
mParticleController.mParticles2y.size() [to get it’s size]

but that gives me this error:

call of an object of a class type without appropriate operator

So I dont really know where to go from here…

PS: I use mParticleController because that is state in my script:

ParticleController mParticleController;

I hope this is enough info.

PS: I’m not really sure this is called a class, or child, I use these terms because I know them from ActionScript [which works with classes in a similar way]

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  1. Editorial Team
    Editorial Team
    2026-05-26T09:53:33+00:00Added an answer on May 26, 2026 at 9:53 am

    Your code for the loop that has the errors should look more like this. It may not compile exactly since I can’t compile it easily at the moment. This isn’t the ideal way to go about it, but it is the minimal impact to your code. I would move this loop to the ParticleController class as a member function that returned true/false to indicate a hit. It would be better encapsulated that way.

        for(std::list<int>::iterator yit = mParticleController.mParticles2y.begin(), 
           std::list<int>::iterator xit = mParticleController.mParticles2x.begin();
           yit != mParticleController.mParticles2y.end() && xit != mParticleController.mParticles2x.end();
    yit++, xit++)
       {
        if(
            (coordy >= *it) && (coordy <= (*it) + 40) &&
            (coordx >= *xit) && (coordx <= (*xit) + 40) 
           )
        {   
           mParticleController.removeTargetedParticles(i); //remove blokje
                 score += 1; //score verhogen
        }
    

    }

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