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Home/ Questions/Q 6697489
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Editorial Team
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Editorial Team
Asked: May 26, 20262026-05-26T06:27:57+00:00 2026-05-26T06:27:57+00:00

I’m new to c++. I’ve got a Rectangle class. When I create a Rectangle

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I’m new to c++.

I’ve got a Rectangle class. When I create a Rectangle object like this:

Rectangle R1(10,10,90,20);
  • Does R1 sit on the heap or stack?
  • If I were to create it using the new operator, would only then it be on the heap?

(In general what would be the correct way to create an object in c++?)

To my understanding, if I create it without new the object sits on the stack and does not need to be deleted at the end of its life time. And if do create it with new

Rectangle* R = new Rectangle(1,1,1,1);

it will be placed on the heap and would need to be de-allocated using delete.

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  1. Editorial Team
    Editorial Team
    2026-05-26T06:27:57+00:00Added an answer on May 26, 2026 at 6:27 am
    Rectangle R1(10,10,90,20);
    

    This creates a variable with “automatic” duration. It is automatically destroyed when the code flow exits the scope. If it’s not in a function, that means when the execution of your code completes. Usually (but not always) it sits on some sort of stack.

    Rectangle* R = new Rectangle(1,1,1,1);
    Rectangle* P(new Rectangle(1,1,1,1)); //rarely used
    

    This part is confusing: The variable R is a pointer with automatic duration (like above). It points at an Rectangle with “dynamic” duration. Usually (but not always) the dynamic object sits on some sort of heap. The rectangle is destroyed only when you explicitly destroy it with delete R;. This means if the function ends and there is no other copy of R, it becomes impossible to delete, and will remain in memory until your program ends. This is called a memory leak.

    In C++, dynamic memory is best handled with a smart pointer, such as std::unique_ptr, so that you can’t accidentally forget to delete it, even if the code is crashing.

    std::unique_ptr<Rectangle> R(new Rectangle(1,1,1,1));
    
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