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Home/ Questions/Q 3357596
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Editorial Team
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Editorial Team
Asked: May 18, 20262026-05-18T02:39:06+00:00 2026-05-18T02:39:06+00:00

I’m new to cocos2d and to iphone development at all. I want to create

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I’m new to cocos2d and to iphone development at all. I want to create some animation, when some physical object with it’s sprite is destroyed (for example to show a splash). And i want to to make some object i will say to: run the animation and destroy yourself when done. Then i want to forget about this object – it should be destroyed automatically when animation is finished. What is the best way to do it?

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  1. Editorial Team
    Editorial Team
    2026-05-18T02:39:06+00:00Added an answer on May 18, 2026 at 2:39 am

    You can use CCSequence to create a list of actions. The first action you do should be your regular action (or sequence). The second action should be CCCallFuncND action, where you can call a cleanup function and pass the given sprite.

    Off the top of my head I’d do something like this:

    CCSprite* mySpriteToCleanup = [CCSprite spriteWithFile:@"mySprite.png"];
    [self addChild:mySpriteToCleanup];
    
    // ... do stuff
    
    // start the destroy process
    id action1 = [CCIntervalAction actionWithDuration:0];  // the action it sounds like you have written above.
    id cleanupAction = [CCCallFuncND actionWithTarget:self selector:@selector(cleanupSprite:) data:mySpriteToCleanup];
    id seq = [CCSequence actions:action1, cleanupAction, nil];
    [mySpriteToCleanup runAction:seq];
    

    and in the cleanup function:

    - (void) cleanupSprite:(CCSprite*)inSprite
    {
        // call your destroy particles here
        // remove the sprite
        [self removeChild:inSprite cleanup:YES];
    }
    

    You could add in another action between these two actions as well for your destroy particle actions instead of calling that in the end function.

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