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Home/ Questions/Q 3499070
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Editorial Team
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Editorial Team
Asked: May 18, 20262026-05-18T12:34:01+00:00 2026-05-18T12:34:01+00:00

I’m new to Iphone development, i want to implement a simple application that some

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I’m new to Iphone development, i want to implement a simple application that some texts can be shown and moved in the view. So i use the following code to implement the main loop:

- (id)initWithCoder:(NSCoder*)coder {

 [NSTimerscheduledTimerWithTimeInterval:(NSTimeInterval)((1.0 / 30.0)) 
    target:selfselector:@selector(mainLoop) userInfo:nilrepeats:TRUE];
 }  
-(void) mainLoop {

// Do some updates
[self setNeedsDisplay];
}
- (void)drawRect:(CGRect)rect {

   // Draw many strings like this ...

    UILabel *label = [[UILabel alloc] init];
label.textColor = color;
label.font = font;
label.text = character;
CGRect rect = CGRectMake(posX, posY, width, height);
[label drawTextInRect:rect];
}

But when there are more than 100 text on the screen, the screen refresh will be slow and not smooth. I want to know whether i’m doing the drawing in the right way? I have searched many documents on web but didnt find the answer. I found many ways to draw text on context but I don’t know which I should follow. One thing is, I need to use UILabel since I need to set the color.
So is there any problem with my code? Should I use a SubView to draw and then addSubView to the main view? or should I use CGLayer? could anyone tell me what is the best practice for this kind of program? Thanks!

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  1. Editorial Team
    Editorial Team
    2026-05-18T12:34:02+00:00Added an answer on May 18, 2026 at 12:34 pm

    I have figured out the answer, I used NSString:drawInRect instead of UILable:drawTextInRect :

    -(void)drawRect:(CGRect)rect  
    {    
     // Draw many strings like this ...    
     CGContextSetRGBFillColor (context, 1.0, 1.0, 1.0, 0.5);   
     CGRect rect = CGRectMake(x, y, [self getSizeX], [self getSizeY]); 
     [character drawInRect:rect withFont:[UIFont fontWithName:@"Courier" size:fontSize]];
    }
    
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