Im new to iPhone game development, can you please explain about the GLKMatrix4 in OpenGL.
please any one help me.
Thanks in Advance.
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From Apple’s doc:
Matrices in 3D programming are most commonly used for transformations: moving, rotating, scaling, etc. your objects in the 3D scene, calculate the viewport of a camera, and so on. If this sounds you somehow blur try to read some introduction to 3D programming like this one (this is specific for OpenGL ES for your convenience): http://iphonedevelopment.blogspot.it/2009/05/opengl-es-from-ground-up-table-of.html
Especially Chapter 7 you might find useful.