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Home/ Questions/Q 8862185
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Editorial Team
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Editorial Team
Asked: June 14, 20262026-06-14T15:40:02+00:00 2026-06-14T15:40:02+00:00

I’m new to MonoTouch and need some pointers on how to listen for a

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I’m new to MonoTouch and need some pointers on how to listen for a simple MouseOver event for a button. The goal is to have a grid of buttons and track the movement while passing over these buttons. Actually it doesn’t have to be buttons at all, just something that I can manipulate and display a letter in.

For an example, look at WordRoom for Windows 8/WP7 if you’re running windows.

Any pointer would be nice! 🙂

EDIT: What I have in WP7 is a UserControl using XAML that I draw the rectangles on. I then listen to the ManipulationStarted-event to know when I swipe over it. That’s what I would like here to. The result I’m looking for is in this video:

http://www.youtube.com/watch?v=13IczvA7Ipo

PLEASE NOTE that this is not an attempt to promote the game but to get the basic technical solution for how to do the same in MonoTouch. And yes, I wrote WordRoom so it’s not gonna be a rip-of. 🙂

Thanks

Johan

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  1. Editorial Team
    Editorial Team
    2026-06-14T15:40:03+00:00Added an answer on June 14, 2026 at 3:40 pm

    If you derive from UIView can overwrite the Methods TouchesBegan, TouchesMoved and TouchesEnded.

    Here’s an example for TouchesBegan

        public override void TouchesBegan (NSSet touches, UIEvent evt)
        {
            base.TouchesBegan (touches, evt);
    
            UITouch touch = touches.AnyObject as UITouch;
    
            if (touch != null && touch.View != this) {
                var rp = touch.LocationInView (touch.View);
                var p = new PointF(touch.View.Frame.X + rp.X, touch.View.Frame.Y + rp.Y);
    
                // Do your stuff
            }
        }
    

    Another option would to the usage of a GestureRecognizer:

    Using UIGestureRecognizer in MonoTouch

    Generic Gesture Recognizer

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