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Home/ Questions/Q 7550431
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Editorial Team
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Editorial Team
Asked: May 30, 20262026-05-30T10:12:40+00:00 2026-05-30T10:12:40+00:00

I’m new to Objective-C and I’m trying to create a simple dictionary style app

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I’m new to Objective-C and I’m trying to create a simple dictionary style app for personal use. Right now I’m attempting to make a loop that prints randomly selected NSArrays that have been added to an NSDictionary. I’d like to print each array only once. Here is the code I’m working with:

NSArray *catList = [NSArray arrayWithObjects:@"Lion", @"Snow Leopard", @"Cheetah", nil];
NSArray *dogList = [NSArray arrayWithObjects:@"Dachshund", @"Pitt Bull", @"Pug", nil]; 
...
NSMutableDictionary *wordDictionary = [[NSMutableDictionary alloc] init];
[wordDictionary setObject: catList forKey:@"Cats"];
[wordDictionary setObject: dogList forKey:@"Dogs"]; 
...
NSInteger keyCount = [[wordDictionary allKeys] count];
NSInteger randomKeyIndex = arc4random() % keyCount;

int i = keyCount;

for (i=i; i>0; i--) {
    NSString *randomKey = [[wordDictionary allKeys] objectAtIndex:randomKeyIndex];
    NSMutableArray *randomlySelectedArray = [wordDictionary objectForKey:randomKey];
    NSLog(@"%@", randomlySelectedArray);
}

This code prints the same array “i” times. Any pointers on how to exclude previously printed arrays from being printed again?

I’m wondering if removeObjectForKey: could be of any use.

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  1. Editorial Team
    Editorial Team
    2026-05-30T10:12:41+00:00Added an answer on May 30, 2026 at 10:12 am

    You just need to re-calculate the random key index every time you go through the loop, and then, as you suggest, use removeObjectForKey:.

    Something like this:

    NSArray *catList = [NSArray arrayWithObjects:@"Lion", @"Snow Leopard", @"Cheetah", nil];
    NSArray *dogList = [NSArray arrayWithObjects:@"Dachshund", @"Pitt Bull", @"Pug", nil]; 
    
    //...
    
    NSMutableDictionary *wordDictionary = [[NSMutableDictionary alloc] init];
    [wordDictionary setObject: catList forKey:@"Cats"];
    [wordDictionary setObject: dogList forKey:@"Dogs"]; 
    
    //...
    
    while ([wordDictionary count] > 0) {    
        NSInteger keyCount = [wordDictionary count];
        NSInteger randomKeyIndex = arc4random() % keyCount;
        NSString *randomKey = [[wordDictionary allKeys] objectAtIndex:randomKeyIndex];
        NSMutableArray *randomlySelectedArray = [wordDictionary objectForKey:randomKey];
        NSLog(@"%@", randomlySelectedArray);
    
        [wordDictionary removeObjectForKey: randomKey];
    }
    
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