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Home/ Questions/Q 6086973
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Editorial Team
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Editorial Team
Asked: May 23, 20262026-05-23T11:49:02+00:00 2026-05-23T11:49:02+00:00

I’m new to OOP in javascript. I can’t get it right when I want

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I’m new to OOP in javascript. I can’t get it right when I want to override a method. I made an example of my problem below. Also in http://jsfiddle.net/sRyQA/

function myGeometryObject(r, x, y){

    this.r = r;
    this.x = x;
    this.y = y;

    var OBJ = this;

    this.returnArea = function(){
        return 'wrong override';
    }
}

function myRectangle(r, x, y){
    myGeometryObject.call(this, r, x, y);
}
myRectangle.prototype = new myGeometryObject();

myRectangle.prototype.returnArea = function(){
    return 'right override';//I want JS to use this method
}
var rectangle = new myRectangle(0, 5, 5);
alert(rectangle.returnArea());
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  1. Editorial Team
    Editorial Team
    2026-05-23T11:49:02+00:00Added an answer on May 23, 2026 at 11:49 am

    The problem is that

    this.returnArea = function(){
        return 'wrong override';
    }
    

    will set the property of that particular instance (as you are correctly calling the parent’s constructor on the new MyRectangle instance) , and this will “override” all inherited methods.

    Your prototype chain looks like this:

     +------------------+        +------------------+        +------------------+
     | MyRectangle      |        | MyRectangle      |        | MyGeometry       |
     | instance         |------->| prototype        |------->| prototype        |
     |                  |        |                  |        |                  |
     | wrong returnArea |        | right returnArea |        |                  |
     +------------------+        +------------------+        +------------------+
                                 (MyGeometry instance)
    

    where the retunArea method at the instance is the one you assign in the MyGeometryObject constructor and the one of the prototype is the one you have overwritten.

    But if you assign this method to MyGeometryObject‘s prototype

    function MyGeometryObject(r, x, y) { 
        this.r = r;
        this.x = x;
        this.y = y;    
    }
    
    MyGeometryObject.prototype.returnArea = function(){
        return 'wrong override';
    }
    

    then it will work, as the right returnArea method will come earlier in the prototype chain:

     +------------------+        +------------------+        +------------------+
     | MyRectangle      |        | MyRectangle      |        | MyGeometry       |
     | instance         |------->| prototype        |------->| prototype        |
     |                  |        |                  |        |                  |
     |                  |        | right returnArea |        | wrong returnArea |
     +------------------+        +------------------+        +------------------+
                                 (MyGeometry instance)
    

    Further notes:

    • Constructor function names should start with a capital letter.
    • If you set the prototype of MyRectangle this way, you should also set the constructor property back to MyRectangle:

      MyRectangle.prototype = new MyGeometryObject();
      MyRectangle.prototype.constructor = MyRectangle;
      
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